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/*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUIMultiColumnList extends GUIMultiComponent HideCategories(Menu,Object) Native ; cpptext { void PreDraw(UCanvas* Canvas); void UpdateComponent(UCanvas* Canvas); } var GUIList MCList; var GUIButton MCButton; var(GUIMultiColumnList) config float ColumnWidth "Relative size of this column within parent"; var(GUIMultiColumnList) config float HeaderHeight "Pixel height of the header button for this column (at 1024x768)"; var(GUIMultiColumnList) config bool bIgnoreHeader "This list should never be active for sorting"; var(GUIMultiColumnList) EditConst int IndexID "What index number this is in MCLB array"; function OnConstruct(GUIController MyController) { Super.OnConstruct(MyController); MCList = GUIList(AddComponent( "GUI.GUIList" ,self.Name$"_List")); MCButton = GUIButton(AddComponent( "GUI.GUIButton" ,self.Name$"_Button")); } function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); MCButton.bNeverFocus=true; MCButton.SetFocusInstead(MCList); } defaultproperties { ColumnWidth=1.0 HeaderHeight=20.0; } |
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