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GUI.GUIButton


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// ====================================================================
//  Class:  GUI.GUILabel
//
//	GUIButton - The basic button class
//
//  Written by Joe Wilcox
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================
/*=============================================================================
	In Game GUI Editor System V1.0
	2003 - Irrational Games, LLC.
	* Dan Kaplan
=============================================================================*/
#if !IG_GUI_LAYOUT
#error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
#endif
/*===========================================================================*/

class GUIButton extends GUITextComponent
        HideCategories(Menu,Object)
		Native;

cpptext
{
		void Draw(UCanvas* Canvas);
}		
		
var(GUIButton) config int Value "A value associated to this button";
var(GUIButton) config bool					bAllowMultiLine;
var(GUIButton) config int					ClickKeyCode "The button will click itself when the user presses this key (default is None)";

function InitComponent(GUIComponent MyOwner)
{
	Super.InitComponent(MyOwner);
	OnKeyEvent=InternalOnKeyEvent;
    OnXControllerEvent=InternalOnXControllerEvent;
}

function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
{
#if !IG_SWAT //swat does not want to process keyboard events on buttons
#if IG_TRIBES3
	if (key != -1 && key==ClickKeyCode && State==3)	// ENTER Pressed
#else
	if (key==0x0D && State==3)	// ENTER Pressed
#endif
	{
	    //dont use this button if in edit mode
	    if( !Controller.bDesignMode && MenuState != MSAT_Disabled ) 
		    OnClick(self);
		return true;
	}
#endif	
	return false;
}

function bool InternalOnXControllerEvent(byte Id, eXControllerCodes iCode)
{
	if (iCode==XC_Start)
    {
    	OnClick(Self);
        return true;
    }
    return false;
}

defaultproperties
{
	StyleName="STY_RoundButton"	
	bCaptureMouse=True
	bNeverFocus=true
	bTabStop=true
	WinHeight=0.04
	bMouseOverSound=true
	OnClickSound=CS_Click
	bDrawStyle=true
	TextAlign=TXTA_Center
	ClickKeyCode=-1
}

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Class file time: ne 5.9.2004 16:02:08.000 - Creation time: st 23.5.2018 00:10:43.630 - Created with UnCodeX