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class ProjectileRadius extends Engine.Actor; simulated function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal) { if (Owner == None) { Destroy(); return; } if (Other.bProjTarget) Projectile(Owner).ProjectileTouch(Other, TouchLocation, TouchNormal); } defaultproperties { bProjectile = true RemoteRole = ROLE_None bHidden = true } |
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