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class ProjectileDamageType extends Engine.DamageType abstract; var() float headDamageModifier; var() float backDamageModifier; var() float vehicleDamageModifier; static function bool doesPositionDamage() { return true; } static function float getHeadDamageModifier() { return default.headDamageModifier; } static function float getBackDamageModifier() { return default.backDamageModifier; } defaultproperties { headDamageModifier = 1.2 backDamageModifier = 1.1 vehicleDamageModifier = 1.0 } |
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