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class MessageEquipmentBase extends Engine.Message editinlinenew; var() Name equipmentName "The label of the picked-up/dropped equipment"; var() class<Equipment> equipmentClass "The class of the picked-up/dropped equipment (does a full RTTI check for filtering, so base classes can be specified here when filtering)"; // construct overloaded function construct(Name _equipmentName, class<Equipment> _equipmentClass) { equipmentName = _equipmentName; equipmentClass = _equipmentClass; } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return ""; } // Returns false if the calling script should not be executed (ie message does not pass filter) function bool passesFilter(Message filterMsg) { local MessageEquipmentBase f; f = MessageEquipmentBase(filterMsg); // do RTTI check on class name if (f.equipmentClass != None) { if (equipmentClass != f.equipmentClass && !ClassIsChildOf(equipmentClass, f.equipmentClass)) return false; } if (f.equipmentName != '') { if (f.equipmentName != equipmentName) return false; } return true; } defaultproperties { specificTo = class'Equipment' } |
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