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class MessageDroppedGameObject extends Engine.Message editinlinenew; var Name object; var() Name dropper; // construct overloaded function construct(Name _object, Name _dropper) { object = _object; dropper = _dropper; SLog(dropper $ " dropped " $ object); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return triggeredBy$" is dropped"; } defaultproperties { specificTo = class'MPCarryable' } |
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