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Gameplay.MessageEquipmentBase

Extends
Message
Modifiers
editinlinenew

Core.Object
|   
+-- Engine.Message
   |   
   +-- Gameplay.MessageEquipmentBase

Direct Known Subclasses:

MessageEquipmentDropped, MessageEquipmentPickedUp

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
MessageEquipmentBase
class<Equipment>equipmentClass
NameequipmentName
Inherited Variables from Engine.Message
specificTo
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function construct (Name _equipmentName, class<Equipment> _equipmentClass))
functionstring editorDisplay (Name triggeredBy, Message filter))
functionbool passesFilter (Message filterMsg))
Inherited Functions from Engine.Message
Allocate, editorDisplay, passesFilter
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

MessageEquipmentBase

equipmentClass Source code

var(MessageEquipmentBase) class<Equipment> equipmentClass;
The class of the picked-up/dropped equipment (does a full RTTI check for filtering, so base classes can be specified here when filtering)

equipmentName Source code

var(MessageEquipmentBase) Name equipmentName;
The label of the picked-up/dropped equipment


Functions Detail

construct Source code

overloaded function construct ( Name _equipmentName, class<Equipment> _equipmentClass) )

editorDisplay Source code

static function string editorDisplay ( Name triggeredBy, Message filter) )

passesFilter Source code

function bool passesFilter ( Message filterMsg) )


Defaultproperties

defaultproperties
{
	specificTo	= class'Equipment'
}

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Creation time: st 23.5.2018 00:10:32.235 - Created with UnCodeX