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class MessageEquipmentDropped extends MessageEquipmentBase editinlinenew; // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { local string s; local MessageEquipmentBase f; f = MessageEquipmentBase(filter); if (triggeredBy != 'all') s = triggeredBy $ " drops equipment"; else s = "All equipment dropped"; if (f != None) { if (f.equipmentClass != None) s = s$" of type "$f.equipmentClass.Name; if (f.equipmentName != '') s = s$" named "$f.equipmentName; } return s; } |
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