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class HUDInteraction extends Engine.Interaction; var TribesHUDBase hudOwner; //----------------------------------------------------------------------------- // Check for the console key. State Enabled { function bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta ) { if(hudOwner != None) return hudOwner.KeyEvent(Key, Action, Delta); return false; } function bool KeyType( EInputKey Key, optional string Unicode ) { if(hudOwner != None) return hudOwner.KeyType(Key, Unicode); return false; } } defaultproperties { bActive=True bVisible=False bRequiresTick=True } |
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