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// // Visualisation class for explosion debugging // class ExplosionVisualisation extends Engine.Actor; var Explosion owner; function UpdateVis() { local vector newLocation; newLocation = owner.Location; newLocation.Z -= owner.Radius; unifiedSetPosition(newLocation); SetDrawScale(owner.Radius / 64); SetPhysics(PHYS_None); } defaultproperties { StaticMesh = StaticMesh'PhysicsObjects.Sphere' DrawType = DT_StaticMesh bCollideWorld = false bUnlit = true } |
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