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Gameplay.ExplosionDamageType


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class ExplosionDamageType extends Engine.DamageType
	abstract;

defaultproperties
{
	DeathString="%o was blown up."
	FlashScale=-0.009375
	FlashFog=(X=16.410000,Y=11.71900000,Z=4.687500)
}

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:43.365 - Created with UnCodeX