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class EquipmentSpawnPoint extends Engine.Actor placeable; var() editinlineuse class<Equipment> equipmentClass; var() float respawnTime; var() Vector respawnOffset; var Equipment spawnedEquipment; function PostBeginPlay() { spawnEquipment(); } simulated function destroyed() { Super.destroyed(); if (spawnedEquipment != None) spawnedEquipment.destroy(); } function Timer() { spawnEquipment(); } function spawnEquipment() { spawnedEquipment = Spawn(equipmentClass,,, Location + respawnOffset); if (spawnedEquipment != None) { spawnedEquipment.awaitingPickupPhysics = PHYS_None; spawnedEquipment.spawnPoint = self; } else Log("Warning: equipment spawn point "$self$" failed to spawn object of class "$equipmentClass); } function equipmentTaken() { if (spawnedEquipment != None) { spawnedEquipment.awaitingPickupPhysics = spawnedEquipment.default.awaitingPickupPhysics; spawnedEquipment.onTakenFromSpawnPoint(); spawnedEquipment = None; } SetTimer(respawnTime, false); } defaultproperties { //RemoteRole = ROLE_None respawnOffset=(X=0,Y=0,Z=100) } |
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