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Gameplay.EquipmentPickupProxy


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class EquipmentPickupProxy extends Engine.Actor;

function Touch(Actor Other)
{
	Equipment(Owner).PickupProxyTouch(Other);
}

function Untouch(Actor Other)
{
	Equipment(Owner).PickupProxyUntouch(Other);
}

defaultproperties
{
	bHidden = true
	RemoteRole = ROLE_None
}

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Class file time: ne 5.9.2004 15:53:10.000 - Creation time: st 23.5.2018 00:10:43.300 - Created with UnCodeX