Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 |
class ActionTeleport extends Scripting.Action; var() editcombotype(enumScriptLabels) Name target; var() actionnoresolve vector teleportLocation "Used as the teleport location if locationByActor is empty"; var() editcombotype(enumScriptLabels) Name locationByActor "Teleport to the location/rotation of the specified actor"; var() bool bAffectRotation "If true then the teleporting actor takes on the rotation of the target actor/teleportRotator, otherwise its rotation remains the same"; var() actionnoresolve rotator teleportRotation "Used as the teleport location if locationByActor is empty"; // execute latent function Variable execute() { local Actor locationActor; local Vector location; local Rotator rotation; local Actor a; Super.execute(); if (locationByActor != '') { locationActor = findStaticByLabel(class'Actor', locationByActor); if (locationActor != None) { rotation = locationActor.Rotation; location = locationActor.Location; } else { logError("Failed to find location actor " $ locationByActor); return None; } } else { location = teleportLocation; rotation = teleportRotation; } a = findByLabel(class'Actor', target); if (a != None) { a.unifiedSetPosition(location); a.unifiedSetVelocity(vect(0,0,0)); if (bAffectRotation) { a.unifiedSetRotation(rotation); if (Pawn(a).Controller != None) Pawn(a).Controller.SetRotation(rotation); } } else logError("Failed to find actor " $ target); return None; } // editorDisplayString function editorDisplayString(out string s) { if (locationByActor != '') s = "Teleport " $ propertyDisplayString('target') $ " to '" $ locationByActor $ "'"; else s = "Teleport " $ propertyDisplayString('target') $ " to (" $ teleportLocation $ ")"; } defaultproperties { returnType = None actionDisplayName = "Teleport Actor" actionHelp = "Moves an actor to an abitrary location" category = "Actor" bAffectRotation = false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |