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Tyrion.AI_VehiclePatrolGoal

Extends
AI_DriverGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_DriverGoal
            |   
            +-- Tyrion.AI_VehiclePatrolGoal

Variables Summary
Parameters
NameattackTargetName
boolbExecuteOnce
floatdesiredSpeed
array<Name>patrolPointNames
boolskipIntermediateNodes
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri ))
Inherited Functions from Tyrion.AI_DriverGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

Parameters

attackTargetName Source code

var(Parameters) editinline Name attackTargetName;
keep oriented towards this rook to be able to shoot at it (currently only used by the Pod)

bExecuteOnce Source code

var(Parameters) bool bExecuteOnce;
Go through the patrol nodes just once

desiredSpeed Source code

var(Parameters) editinline float desiredSpeed;

patrolPointNames Source code

var(Parameters) editinline array<Name> patrolPointNames;
A list of named pathfinding nodes (PlacedNode's)

skipIntermediateNodes Source code

var(Parameters) bool skipIntermediateNodes;


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false


	desiredSpeed = 1500
	bExecuteOnce = false
	skipIntermediateNodes = true
}



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Creation time: st 23.5.2018 00:10:27.946 - Created with UnCodeX