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//===================================================================== // AI_VehiclePatrolGoal //===================================================================== class AI_VehiclePatrolGoal extends AI_DriverGoal editinlinenew; //===================================================================== // Variables var(Parameters) editinline array<Name> patrolPointNames "A list of named pathfinding nodes (PlacedNode's)"; var(Parameters) editinline float desiredSpeed; var(Parameters) bool bExecuteOnce "Go through the patrol nodes just once"; var(Parameters) bool skipIntermediateNodes; var(Parameters) editinline Name attackTargetName "keep oriented towards this rook to be able to shoot at it (currently only used by the Pod)"; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri ) { super.construct( r ); priority = pri; // todo: if this goal is ever created in code: pass in parameters } //===================================================================== defaultproperties { bInactive = false bPermanent = false desiredSpeed = 1500 bExecuteOnce = false skipIntermediateNodes = true } |
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