Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Tyrion.AI_VehicleLocalAttackGoal

Extends
AI_DriverGoal

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_DriverGoal
            |   
            +-- Tyrion.AI_VehicleLocalAttackGoal

Variables Summary
InternalParameters
Vectordestination
floatspeed
Rooktarget
floatterminalDistance
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Vector aDestination, float aTerminalDistance, float aSpeed, Rook aTarget ))
Inherited Functions from Tyrion.AI_DriverGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

destination Source code

var(InternalParameters) editconst Vector destination;

speed Source code

var(InternalParameters) editconst float speed;

target Source code

var(InternalParameters) editconst Rook target;

terminalDistance Source code

var(InternalParameters) editconst float terminalDistance;


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Vector aDestination, float aTerminalDistance, float aSpeed, Rook aTarget ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false


	speed = 1500
}



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:27.914 - Created with UnCodeX