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//===================================================================== // AI_VehicleLocalAttackGoal //===================================================================== class AI_VehicleLocalAttackGoal extends AI_DriverGoal ; //===================================================================== // Variables var(InternalParameters) editconst Vector destination; var(InternalParameters) editconst float terminalDistance; var(InternalParameters) editconst float speed; var(InternalParameters) editconst Rook target; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri, Vector aDestination, float aTerminalDistance, float aSpeed, Rook aTarget ) { priority = pri; destination = aDestination; terminalDistance = aTerminalDistance; speed = aSpeed; target = aTarget; super.construct( r ); } //===================================================================== defaultproperties { bInactive = false bPermanent = false speed = 1500 } |
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