| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_CharacterAction
|
+-- Tyrion.AI_CivilianReactToFire
| Variables Summary | |
|---|---|
| Pawn | enemy |
| TriggerCategories | trigger |
| Parameters | |
| float | allyShotDistance |
| float | nearHitDistance |
| float | panicChance |
| Inherited Variables from Tyrion.AI_CharacterAction |
|---|
| DummyHeadGoal, DummyMovementGoal, DummyWeaponGoal, headResourceStorage, movementResourceStorage, pawn, weaponResourceStorage |
| Inherited Variables from Tyrion.AI_Action |
|---|
| achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
| Functions Summary | ||
|---|---|---|
![]() | float | selectionHeuristic (AI_Goal goal )) |
| States Summary |
|---|
| Running Source code |
|---|
|
state Running |
| Variables Detail |
|---|
Max distance to react to an ally getting shot
Max distance to react to near hit
chance of panicking when being shot at
| Functions Detail |
|---|
selectionHeuristic Source code| Defaultproperties |
|---|
defaultproperties
{
satisfiesGoal = class'AI_ReactToFireGoal'
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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