Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_ActionBase | +-- Tyrion.ActionBase | +-- Tyrion.AI_RunnableAction | +-- Tyrion.AI_Action | +-- Tyrion.AI_CharacterAction | +-- Tyrion.AI_CivilianReactToFire
Variables Summary | |
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Pawn | enemy |
TriggerCategories | trigger |
Parameters | |
float | allyShotDistance |
float | nearHitDistance |
float | panicChance |
Inherited Variables from Tyrion.AI_CharacterAction |
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DummyHeadGoal, DummyMovementGoal, DummyWeaponGoal, headResourceStorage, movementResourceStorage, pawn, weaponResourceStorage |
Inherited Variables from Tyrion.AI_Action |
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achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
Functions Summary | ||
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float | selectionHeuristic (AI_Goal goal )) |
States Summary |
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Running Source code |
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state Running |
Variables Detail |
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Max distance to react to an ally getting shot
Max distance to react to near hit
chance of panicking when being shot at
Functions Detail |
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Defaultproperties |
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defaultproperties { satisfiesGoal = class'AI_ReactToFireGoal' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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