Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.MeshObject | +-- TVEd.MeshEditProps
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed |
Variables Summary | |
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int | WBrowserAnimationPtr |
Animation | |
Engine.MeshAnimation | DefaultAnimation |
Attach | |
bool | ApplyNewSockets |
bool | ContinuousUpdate |
array<AttachSocket> | Sockets |
Collision | |
array<MEPBonePrimBox> | CollisionBoxes |
array<MEPBonePrimSphere> | CollisionSpheres |
array<MEPBonePrimStaticMesh> | CollisionStaticMeshes |
float | TestCollisionHeight |
float | TestCollisionRadius |
Impostor | |
bool | bImpostorPresent |
color | ImpColor |
EImpDrawMode | ImpDrawMode |
EImpLightMode | ImpLightMode |
EImpSpaceMode | ImpSpaceMode |
vector | RelativeLocation |
rotator | RelativeRotation |
vector | Scale3D |
Engine.Material | SpriteMaterial |
LOD | |
array<LODLevel> | LODLevels |
float | LOD_Strength |
float | SkinTesselationFactor |
Mesh | |
vector | MaxVisBound |
vector | MinVisBound |
rotator | Rotation |
vector | Scale |
vector | Translation |
vector | VisSphereCenter |
float | VisSphereRadius |
Redigest | |
int | LODStyle |
Skin | |
array<Engine.Material> | Material |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
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Inherited Enumerations from Engine.MeshObject |
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EAnimCompressMethod, EImpDrawMode, EImpLightMode, EImpSpaceMode, EMeshSectionMethod |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, ESheerAxis |
Structures Summary | ||
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AttachSocket A_Translation, A_Rotation, AttachAlias, BoneName, Test_Scale, TestMesh, TestStaticMesh | ||
FSectionDigest MeshSectionMethod, MaxRigidParts, MinPartFaces, MeldSize | ||
LODLevel DistanceFactor, ReductionFactor, Hysteresis, MaxInfluences, RedigestSwitch, Rigidize | ||
MEPBonePrimBox BoneName, Offset, Radii, HavokOnly, NotHavok | ||
MEPBonePrimSphere BoneName, Offset, Radius | ||
MEPBonePrimStaticMesh BoneName, Offset, StaticMesh |
Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary |
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Variables Detail |
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Structures Detail |
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var(MeshEditProps) name AttachAlias;};
var(MeshEditProps) rotator A_Rotation;
var(MeshEditProps) vector A_Translation;
var(MeshEditProps) name BoneName;
var(MeshEditProps) Engine.mesh TestMesh;
var(MeshEditProps) Engine.staticmesh TestStaticMesh;
var(MeshEditProps) float Test_Scale;
var(MeshEditProps) int MaxRigidParts;};
var(MeshEditProps) float MeldSize;
var(MeshEditProps) EMeshSectionMethod MeshSectionMethod;
var(MeshEditProps) int MinPartFaces;
var(MeshEditProps) float DistanceFactor;};
var(MeshEditProps) float Hysteresis;
var(MeshEditProps) int MaxInfluences;
var(MeshEditProps) bool RedigestSwitch;
var(MeshEditProps) float ReductionFactor;
var(MeshEditProps) FSectionDigest Rigidize;
var(MeshEditProps) name BoneName;};
var(MeshEditProps) bool HavokOnly;
var(MeshEditProps) bool NotHavok;
var(MeshEditProps) vector Offset;
var(MeshEditProps) vector Radii;
var(MeshEditProps) name BoneName;};
var(MeshEditProps) vector Offset;
var(MeshEditProps) float Radius;
var(MeshEditProps) name BoneName;};
var(MeshEditProps) vector Offset;
var(MeshEditProps) staticmesh StaticMesh;
Defaultproperties |
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defaultproperties { Scale=(X=1,Y=1,Z=1) Scale3D=(X=1.0,Y=1.0,Z=1.0) Rotation=(Pitch=0,Yaw=0,Roll=0) Translation=(X=0,Y=0,Z=0) SkinTesselationFactor=1.0; ApplyNewSockets=false; ContinuousUpdate=true; ImpSpaceMode=ISM_PivotVertical; ImpDrawMode=IDM_Normal; ImpLightMode=ILM_Unlit; } |
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