Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
TribesTVStudio.TribesTVStudioTestController
Variables Summary | |
---|---|
int | attractCamSys |
int | camSysMode |
Actor | camTarget |
string | camTargetName |
Actor | camTargetOld |
Vector | camTargetPos |
array<TargetPriority> | camTargets |
int | curcam2 |
Vector | curCamSpeed |
int | curCamType |
TribesTVStudioViewSelector | curViewSelector |
FixedCam | fixedCams[2000] |
string | forcedTarget |
bool | inViewLastTimer |
bool | isWatched |
float | lastHurry |
float | lastServerPosSet |
int | mcActive |
string | mcNames[64] |
int | myCamNum |
int | numFixed |
int | numRail |
string | oldTarget |
int | pathNodeCamSys |
RailNode | railNodes[2000] |
bool | redoCamera |
TribesTVStudioSplineHandler | splines |
float | sysDists[6] |
string | sysNames[6] |
TribesTVStudioHudAugmentation | tvh |
TribesTVStudioMenuInteraction | tvi |
TribesTVStudioMutator | TVMutator |
int | vsActive[10] |
texture | vsIcons[10] |
string | vsNames[10] |
float | wantedDist |
texture | watermark |
float | zoomModifier |
float | zoomSpeed |
Structures Summary | ||
---|---|---|
FixedCam location, maxDistance, viewAngle, minZoomDist, maxZoomDist, rotation, maxRotation, Priority | ||
RailNode location, maxDistance, viewAngle, minZoomDist, maxZoomDist, Priority | ||
TargetPriority name, prios | ||
ViewPriority id, priority |
Functions Summary | ||
---|---|---|
![]() | AltFire (optional float F )) AttractMode2 | |
![]() | BeginState ())) AttractMode | |
![]() | BeginState ())) AttractMode2 | |
![]() | BeginState ())) Spectating | |
![]() | Rotator | CameraTrack2 (float DeltaTime)) |
![]() | ClientSetHUD (class<HUD> newHUDClass, class | |
![]() | destroyed ())) | |
![]() | EndState ())) AttractMode2 | |
![]() | FillCameraList2 ())) | |
![]() | bool | FindBestCam (out int newcam, ut int newType)) |
![]() | FindCameraTarget ())) | |
![]() | FindCameraTargetClient ())) | |
![]() | FindCameraTargetServer ())) | |
![]() | bool | FindMoveCam (out int newcam, ptional bool restrictiveSearch)) |
![]() | Fire (optional float F )) AttractMode2 | |
![]() | string | GetCamTargetName ())) |
![]() | GetObjectPosFromServer (string name)) | |
![]() | initTribesTVStudio ())) AttractMode2 | |
![]() | bool | IsSpectating ())) AttractMode2 |
![]() | Rotator | LimitedCameraTrack (float DeltaTime)) |
![]() | LoadSettings ())) | |
![]() | NextWeapon ())) AttractMode2 | |
![]() | PlayerMove (float DeltaTime)) AttractMode2 | |
![]() | PostBeginPlay ())) | |
![]() | PrevWeapon ())) AttractMode2 | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) AttractMode2 | |
![]() | SendDistAndZoom (float dist, loat zoom)) | |
![]() | SendPosAndRot (Vector pos, otator rot)) | |
![]() | SendTargetAndMode (string target, nt mode)) | |
![]() | ServerBeginWatch ())) | |
![]() | ServerEndWatch ())) | |
![]() | ServerSetMetaCamera (int cam)) | |
![]() | ServerSetViewSelector (int vs, bool use)) | |
![]() | SetCamMode (int mode)) | |
![]() | SetCamTarget (string name)) | |
![]() | SetClientObjectPos (Vector pos)) | |
![]() | SetDistAndZoom (float dist, loat zoom)) | |
![]() | SetLocationServer (Vector pos)) | |
![]() | SetMetaCamera (string mcname)) | |
![]() | SetPosAndRot (Vector pos, otator rot)) | |
![]() | SetPosition (vector pos, ptional bool importantChange)) | |
![]() | SetTargetAndMode (string target, nt mode)) | |
![]() | SetTargetPriority (string target, float prio, int id)) | |
![]() | SetViewSelector (int vs, bool use)) | |
![]() | SwitchHud ())) | |
![]() | bool | TargetLOS (Vector pos, optional bool testFuture)) |
![]() | bool | TestLimitedRotCam (vector targetPos, nt c)) |
![]() | Timer ())) AttractMode2 | |
![]() | tvmenu ())) | |
![]() | tvmenu ())) AttractMode2 | |
![]() | UpdateCamTarget ())) | |
![]() | bool | WantedCamPos (Vector target, Vector railNode, float size, out Vector pos)) |
![]() | WatcherJoined ())) |
States Summary |
---|
AttractMode Source code |
---|
state AttractMode |
BeginState |
AttractMode2 Source code |
---|
state AttractMode2 extends Spectating |
AltFire, BeginState, EndState, Fire, initTribesTVStudio, IsSpectating, NextWeapon, PlayerMove, PrevWeapon, ProcessMove, Timer, tvmenu |
Spectating Source code |
---|
state Spectating |
BeginState |
Variables Detail |
---|
Structures Detail |
---|
var Vector location;};
var float maxDistance;
var float maxRotation;
var float maxZoomDist;
var float minZoomDist;
var float Priority;
var rotator rotation;
var float viewAngle;
var Vector location;};
var float maxDistance;
var float maxZoomDist;
var float minZoomDist;
var float Priority;
var float viewAngle;
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { curcam2=-1 camSysMode=0 sysNames[4]="Attract cameras" sysNames[5]="PathNodes" sysDists[0]=400 sysDists[1]=400 sysDists[2]=400 sysDists[3]=400 sysDists[4]=400 sysDists[5]=400 attractCamSys=4 pathNodeCamSys=5 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |