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TribesTVStudio.TribesTVStudioTestController
Variables Summary | |
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int | attractCamSys |
int | camSysMode |
Actor | camTarget |
string | camTargetName |
Actor | camTargetOld |
Vector | camTargetPos |
array<TargetPriority> | camTargets |
int | curcam2 |
Vector | curCamSpeed |
int | curCamType |
TribesTVStudioViewSelector | curViewSelector |
FixedCam | fixedCams[2000] |
string | forcedTarget |
bool | inViewLastTimer |
bool | isWatched |
float | lastHurry |
float | lastServerPosSet |
int | mcActive |
string | mcNames[64] |
int | myCamNum |
int | numFixed |
int | numRail |
string | oldTarget |
int | pathNodeCamSys |
RailNode | railNodes[2000] |
bool | redoCamera |
TribesTVStudioSplineHandler | splines |
float | sysDists[6] |
string | sysNames[6] |
TribesTVStudioHudAugmentation | tvh |
TribesTVStudioMenuInteraction | tvi |
TribesTVStudioMutator | TVMutator |
int | vsActive[10] |
texture | vsIcons[10] |
string | vsNames[10] |
float | wantedDist |
texture | watermark |
float | zoomModifier |
float | zoomSpeed |
Structures Summary | ||
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FixedCam location, maxDistance, viewAngle, minZoomDist, maxZoomDist, rotation, maxRotation, Priority | ||
RailNode location, maxDistance, viewAngle, minZoomDist, maxZoomDist, Priority | ||
TargetPriority name, prios | ||
ViewPriority id, priority |
Functions Summary | ||
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AltFire (optional float F )) AttractMode2 | ||
BeginState ())) AttractMode | ||
BeginState ())) AttractMode2 | ||
BeginState ())) Spectating | ||
Rotator | CameraTrack2 (float DeltaTime)) | |
ClientSetHUD (class<HUD> newHUDClass, class | ||
destroyed ())) | ||
EndState ())) AttractMode2 | ||
FillCameraList2 ())) | ||
bool | FindBestCam (out int newcam, ut int newType)) | |
FindCameraTarget ())) | ||
FindCameraTargetClient ())) | ||
FindCameraTargetServer ())) | ||
bool | FindMoveCam (out int newcam, ptional bool restrictiveSearch)) | |
Fire (optional float F )) AttractMode2 | ||
string | GetCamTargetName ())) | |
GetObjectPosFromServer (string name)) | ||
initTribesTVStudio ())) AttractMode2 | ||
bool | IsSpectating ())) AttractMode2 | |
Rotator | LimitedCameraTrack (float DeltaTime)) | |
LoadSettings ())) | ||
NextWeapon ())) AttractMode2 | ||
PlayerMove (float DeltaTime)) AttractMode2 | ||
PostBeginPlay ())) | ||
PrevWeapon ())) AttractMode2 | ||
ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) AttractMode2 | ||
SendDistAndZoom (float dist, loat zoom)) | ||
SendPosAndRot (Vector pos, otator rot)) | ||
SendTargetAndMode (string target, nt mode)) | ||
ServerBeginWatch ())) | ||
ServerEndWatch ())) | ||
ServerSetMetaCamera (int cam)) | ||
ServerSetViewSelector (int vs, bool use)) | ||
SetCamMode (int mode)) | ||
SetCamTarget (string name)) | ||
SetClientObjectPos (Vector pos)) | ||
SetDistAndZoom (float dist, loat zoom)) | ||
SetLocationServer (Vector pos)) | ||
SetMetaCamera (string mcname)) | ||
SetPosAndRot (Vector pos, otator rot)) | ||
SetPosition (vector pos, ptional bool importantChange)) | ||
SetTargetAndMode (string target, nt mode)) | ||
SetTargetPriority (string target, float prio, int id)) | ||
SetViewSelector (int vs, bool use)) | ||
SwitchHud ())) | ||
bool | TargetLOS (Vector pos, optional bool testFuture)) | |
bool | TestLimitedRotCam (vector targetPos, nt c)) | |
Timer ())) AttractMode2 | ||
tvmenu ())) | ||
tvmenu ())) AttractMode2 | ||
UpdateCamTarget ())) | ||
bool | WantedCamPos (Vector target, Vector railNode, float size, out Vector pos)) | |
WatcherJoined ())) |
States Summary |
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AttractMode Source code |
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state AttractMode |
BeginState |
AttractMode2 Source code |
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state AttractMode2 extends Spectating |
AltFire, BeginState, EndState, Fire, initTribesTVStudio, IsSpectating, NextWeapon, PlayerMove, PrevWeapon, ProcessMove, Timer, tvmenu |
Spectating Source code |
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state Spectating |
BeginState |
Variables Detail |
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Structures Detail |
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var Vector location;};
var float maxDistance;
var float maxRotation;
var float maxZoomDist;
var float minZoomDist;
var float Priority;
var rotator rotation;
var float viewAngle;
var Vector location;};
var float maxDistance;
var float maxZoomDist;
var float minZoomDist;
var float Priority;
var float viewAngle;
Functions Detail |
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Defaultproperties |
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defaultproperties { curcam2=-1 camSysMode=0 sysNames[4]="Attract cameras" sysNames[5]="PathNodes" sysDists[0]=400 sysDists[1]=400 sysDists[2]=400 sysDists[3]=400 sysDists[4]=400 sysDists[5]=400 attractCamSys=4 pathNodeCamSys=5 } |
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