| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameRules
|
+-- TribesTVStudio.TribesTVStudioActionVS_GR
| Variables Summary | |
|---|---|
| TribesTVStudioActionVS | reportTo |
| Inherited Variables from Engine.GameRules |
|---|
| NextGameRules |
| Structures Summary |
|---|
| Inherited Structures from Engine.Info |
|---|
| KeyValuePair, PlayerResponseLine, ServerResponseLine |
| Functions Summary | ||
|---|---|---|
![]() | int | NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class |
![]() | ScoreKill (Controller Killer, Controller Killed)) | |
| Inherited Functions from Engine.GameRules |
|---|
| AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, PreventDeath, PreventSever, ScoreKill, ScoreObjective |
| Inherited Functions from Engine.Info |
|---|
| AcceptPlayInfoProperty, FillPlayInfo |
| Variables Detail |
|---|
| Functions Detail |
|---|
NetDamage Source code
ScoreKill Source code| Defaultproperties |
|---|
defaultproperties
{
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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