| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation  | 
| previous class next class | frames no frames | |||||
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- TribesTVStudio.TribesTVStudioActionVS_GR
| Variables Summary | |
|---|---|
| TribesTVStudioActionVS | reportTo | 
| Inherited Variables from Engine.GameRules | 
|---|
| NextGameRules | 
| Structures Summary | 
|---|
| Inherited Structures from Engine.Info | 
|---|
| KeyValuePair, PlayerResponseLine, ServerResponseLine | 
| Functions Summary | ||
|---|---|---|
![]()  | int | NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class | 
![]()  | ScoreKill (Controller Killer, Controller Killed)) | |
| Inherited Functions from Engine.GameRules | 
|---|
| AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, PreventDeath, PreventSever, ScoreKill, ScoreObjective | 
| Inherited Functions from Engine.Info | 
|---|
| AcceptPlayInfoProperty, FillPlayInfo | 
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 NetDamage  Source code
 ScoreKill  Source code| Defaultproperties | 
|---|
defaultproperties
{
} | 
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation  | 
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