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TribesTVStudio.TribesTVStudioActionVS_GR

Extends
GameRules

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- TribesTVStudio.TribesTVStudioActionVS_GR

Variables Summary
TribesTVStudioActionVSreportTo
Inherited Variables from Engine.GameRules
NextGameRules

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
functionint NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class DamageType ))
function ScoreKill (Controller Killer, Controller Killed))
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, PreventDeath, PreventSever, ScoreKill, ScoreObjective
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo


Variables Detail

reportTo Source code

var TribesTVStudioActionVS reportTo;


Functions Detail

NetDamage Source code

function int NetDamage ( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType ) )

ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Killed) )


Defaultproperties

defaultproperties
{
}

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Creation time: st 23.5.2018 00:10:37.011 - Created with UnCodeX