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MojoActions.TsSubactionPlayEffect

Extends
TsAction

Core.Object
|   
+-- MojoCore.TsMojoAction
   |   
   +-- MojoActions.TsAction
      |   
      +-- MojoActions.TsSubactionPlayEffect

Variables Summary
Engine.EmitterEffectActor
floatelapsed_duration
Action
NameAttachmentBone
floatDuration
class<Engine.Emitter>EffectClass
VectorRelativeLocation
RotatorRelativeRotation
Inherited Variables from MojoActions.TsAction
bShowSubtitles, DisableInMojo, DName, FastForwardSkip, Help, interpolator, interpTime, ModifiesLocation, Track, UsesDuration
Inherited Variables from MojoCore.TsMojoAction
Actor, m_group, m_length_dirty, m_offset, m_output_key, m_predicted_start_time, m_recorded_length, m_skip_action, m_source_key, m_start_time, m_subaction_list, m_subaction_offset, m_subaction_parent, m_subaction_track

Structures Summary
Inherited Structures from MojoCore.TsMojoAction
MojoActorRef, MojoAnimation, MojoKeyframe, MojoTimedKeyframe

Functions Summary
functionbool CanSetDuration ()))
eventfloat GetDuration ()))
functionbool IsSubaction ()))
functionbool OnStart ()))
functionbool OnTick (float Delta))
eventbool SetDuration (float _Duration))
Inherited Functions from MojoActions.TsAction
CanFastForwardSkip, CanSetDuration, DisableActionInMojo, Finish, GetHelpString, GetLength, GetNameString, GetSummaryString, GetTrackString, Message, ModifiesActorLocation, OnFinish, OnStart, OnTick, resetInterpolation, ShouldShowSubtitles, Start, Tick, tickInterpolation
Inherited Functions from MojoCore.TsMojoAction
CanAcceptSubactions, CanBeUsedWith, CanFastForwardSkip, CanGenerateOutputKeys, CanSetDuration, DisableActionInMojo, EndCutscene, Finish, GetDuration, GetHelpString, GetNameString, GetSummaryString, GetTrackString, Interrupt, IsSubaction, ModifiesActorLocation, OnDelete, Pause, ResolveActorRef, Resume, SetDuration, Start, Tick


Variables Detail

EffectActor Source code

var transient Engine.Emitter EffectActor;

elapsed_duration Source code

var transient float elapsed_duration;

Action

AttachmentBone Source code

var(Action) Name AttachmentBone;

Duration Source code

var(Action) float Duration;

EffectClass Source code

var(Action) class<Engine.Emitter> EffectClass;

RelativeLocation Source code

var(Action) Vector RelativeLocation;

RelativeRotation Source code

var(Action) Rotator RelativeRotation;


Functions Detail

CanSetDuration Source code

function bool CanSetDuration ( ) )

GetDuration Source code

event float GetDuration ( ) )

IsSubaction Source code

function bool IsSubaction ( ) )

OnStart Source code

function bool OnStart ( ) )

OnTick Source code

function bool OnTick ( float Delta) )

SetDuration Source code

event bool SetDuration ( float _Duration) )


Defaultproperties

defaultproperties
{
	DName			="Play Effect"
	Track			="Subaction"
	Help			="Subaction, spawn and attach an effect, and destroy it after the specified duration."
	UsesDuration	=true
	Duration		=0
}



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Creation time: st 23.5.2018 00:10:37.754 - Created with UnCodeX