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MojoActions.TsActionSetSkin

Extends
TsAction

Core.Object
|   
+-- MojoCore.TsMojoAction
   |   
   +-- MojoActions.TsAction
      |   
      +-- MojoActions.TsActionSetSkin

Variables Summary
TsActionSetSkin
array<Material>TargetSkins
Inherited Variables from MojoActions.TsAction
bShowSubtitles, DisableInMojo, DName, FastForwardSkip, Help, interpolator, interpTime, ModifiesLocation, Track, UsesDuration
Inherited Variables from MojoCore.TsMojoAction
Actor, m_group, m_length_dirty, m_offset, m_output_key, m_predicted_start_time, m_recorded_length, m_skip_action, m_source_key, m_start_time, m_subaction_list, m_subaction_offset, m_subaction_parent, m_subaction_track

Structures Summary
Inherited Structures from MojoCore.TsMojoAction
MojoActorRef, MojoAnimation, MojoKeyframe, MojoTimedKeyframe

Functions Summary
eventbool CanBeUsedWith (Actor actor))
functionbool OnStart ()))
functionbool OnTick (float delta))
Inherited Functions from MojoActions.TsAction
CanFastForwardSkip, CanSetDuration, DisableActionInMojo, Finish, GetHelpString, GetLength, GetNameString, GetSummaryString, GetTrackString, Message, ModifiesActorLocation, OnFinish, OnStart, OnTick, resetInterpolation, ShouldShowSubtitles, Start, Tick, tickInterpolation
Inherited Functions from MojoCore.TsMojoAction
CanAcceptSubactions, CanBeUsedWith, CanFastForwardSkip, CanGenerateOutputKeys, CanSetDuration, DisableActionInMojo, EndCutscene, Finish, GetDuration, GetHelpString, GetNameString, GetSummaryString, GetTrackString, Interrupt, IsSubaction, ModifiesActorLocation, OnDelete, Pause, ResolveActorRef, Resume, SetDuration, Start, Tick


Variables Detail

TsActionSetSkin

TargetSkins Source code

var(TsActionSetSkin) array<Material> TargetSkins;


Functions Detail

CanBeUsedWith Source code

event bool CanBeUsedWith ( Actor actor) )

OnStart Source code

function bool OnStart ( ) )

OnTick Source code

function bool OnTick ( float delta) )


Defaultproperties

defaultproperties
{
	DName			="Set Skins"
	Track			="Effects"
	Help			="Sets any number of the actors's skins. Skins can only be set on 'dynamic' static meshes or skeletal meshes."
}

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Creation time: st 23.5.2018 00:10:37.566 - Created with UnCodeX