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IGEffectsSystem.EffectEventTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- IGEffectsSystem.EffectEventTrigger

Variables Summary
Events
nameEffectEvent
Inherited Variables from Engine.Trigger
bInitiallyActive, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType
Inherited Variables from Engine.Triggers
cutscene_name, trigger_cutscene

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
function DoTrigger (Pawn instigator))
Inherited Functions from Engine.Trigger
CheckTouchList, DoTrigger, FindTriggerActor, IsRelevant, PostBeginPlay, PostTakeDamage, PreBeginPlay, Reset, SpecialHandling, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
TriggerEvent, TriggerMojoCutscene


Variables Detail

Events

EffectEvent Source code

var(Events) name EffectEvent;


Functions Detail

DoTrigger Source code

simulated function DoTrigger ( Pawn instigator) )



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Creation time: st 23.5.2018 00:10:29.461 - Created with UnCodeX