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class EffectEventTrigger extends Engine.Trigger; var(Events) name EffectEvent; simulated function DoTrigger(Pawn instigator) { //copied from Actor::TriggerEvent() local Actor A; if ( Event == '' ) return; ForEach DynamicActors( class 'Actor', A, Event ) A.TriggerEffectEvent(EffectEvent); } |
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