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IGEffectsSystem.EffectEventTrigger


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class EffectEventTrigger extends Engine.Trigger;

var(Events) name EffectEvent;

simulated function DoTrigger(Pawn instigator)
{
    //copied from Actor::TriggerEvent()
    
	local Actor A;

	if ( Event == '' )
		return;

	ForEach DynamicActors( class 'Actor', A, Event )
        A.TriggerEffectEvent(EffectEvent);
}

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Class file time: ne 5.9.2004 16:02:12.000 - Creation time: st 23.5.2018 00:10:43.191 - Created with UnCodeX