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class EffectSpecification extends Core.Object native abstract; var config bool AttachToSource; //should effect attach to object on which it was played var config name AttachmentBone; //don't set (ie. leave None) to use owner as base var config vector LocationOffset; //default. may be overridden by TriggerEffectEvent() parameters var config rotator RotationOffset; //default. may be overridden by TriggerEffectEvent() parameters simulated function Init(EffectsSubsystem EffectsSubsystem); |
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