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Gameplay.TestLoadout

Extends
Loadout

Core.Object
|   
+-- Gameplay.Loadout
   |   
   +-- Gameplay.TestLoadout

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
Inherited Variables from Gameplay.Loadout
consumableList, deployableList, grenades, packClass, weaponList
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Gameplay.Loadout
ConsumableInfo, DeployableInfo, GrenadeInfo, WeaponInfo
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Gameplay.Loadout
equip, isValid
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Defaultproperties

defaultproperties
{
	weaponList(0)=(weaponClass=class'Spinfusor')
	weaponList(1)=(weaponClass=class'Chaingun')	
	weaponList(2)=(weaponClass=class'GrenadeLauncher')


	weaponList(3)=(weaponClass=class'Grappler')
	weaponList(4)=(weaponClass=class'Burner')
	weaponList(5)=(weaponClass=class'EnergyBlade')
	weaponList(6)=(weaponClass=class'RocketPod')
	weaponList(7)=(weaponClass=class'SniperRifle')
	weaponList(8)=(weaponClass=class'Buckler')


	grenades=(grenadeClass=class'HandGrenade',ammo=10)


	consumableList(0)=(consumableClass=class'HealthKit',amount=1)
}

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Creation time: st 23.5.2018 00:10:35.325 - Created with UnCodeX