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Gameplay.ObjectSpawnUseableObject

Extends
BaseDeviceAccess

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.UseableObject
      |   
      +-- Gameplay.BaseDeviceAccess
         |   
         +-- Gameplay.ObjectSpawnUseableObject

Variables Summary
ObjectSpawnUseableObject
StringAlreadyHaveDeployablePrompt
Inherited Variables from Gameplay.BaseDeviceAccess
IsDisabledPrompt, PowerDownPrompt
Inherited Variables from Gameplay.UseableObject
bAlwaysUse, bDoNotPromptWhenNotUseable, markerOffset, priority, prompt

Functions Summary
functionbool CanBeUsedBy (Pawn user))
functionstring GetPrompt (byte PromptIndex, class<Actor> dataClass))
functionbyte GetPromptIndex (Character PotentialUser))
function UsedBy (Pawn user))
Inherited Functions from Gameplay.BaseDeviceAccess
GetPrompt, GetPromptIndex
Inherited Functions from Gameplay.UseableObject
CanBeUsedBy, getCorrespondingInventoryStation, GetPrompt, GetPromptDataClass, GetPromptIndex, GetUseablePoint, UsedBy


Variables Detail

ObjectSpawnUseableObject

AlreadyHaveDeployablePrompt Source code

var(ObjectSpawnUseableObject) localized String AlreadyHaveDeployablePrompt;


Functions Detail

CanBeUsedBy Source code

function bool CanBeUsedBy ( Pawn user) )

GetPrompt Source code

static function string GetPrompt ( byte PromptIndex, class<Actor> dataClass) )

GetPromptIndex Source code

function byte GetPromptIndex ( Character PotentialUser) )

UsedBy Source code

function UsedBy ( Pawn user) )


Defaultproperties

defaultproperties
{
	prompt = "Press '%1' to get the deployable at this station."
	AlreadyHaveDeployablePrompt = "You already have a deployable."
	markerOffset = (X=0,Y=0,Z=20)
}

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Creation time: st 23.5.2018 00:10:33.468 - Created with UnCodeX