Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.UseableObject | +-- Gameplay.BaseDeviceAccess | +-- Gameplay.ObjectSpawnUseableObject
Variables Summary | |
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ObjectSpawnUseableObject | |
String | AlreadyHaveDeployablePrompt |
Inherited Variables from Gameplay.BaseDeviceAccess |
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IsDisabledPrompt, PowerDownPrompt |
Inherited Variables from Gameplay.UseableObject |
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bAlwaysUse, bDoNotPromptWhenNotUseable, markerOffset, priority, prompt |
Functions Summary | ||
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bool | CanBeUsedBy (Pawn user)) | |
string | GetPrompt (byte PromptIndex, class<Actor> dataClass)) | |
byte | GetPromptIndex (Character PotentialUser)) | |
UsedBy (Pawn user)) |
Inherited Functions from Gameplay.BaseDeviceAccess |
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GetPrompt, GetPromptIndex |
Inherited Functions from Gameplay.UseableObject |
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CanBeUsedBy, getCorrespondingInventoryStation, GetPrompt, GetPromptDataClass, GetPromptIndex, GetUseablePoint, UsedBy |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { prompt = "Press '%1' to get the deployable at this station." AlreadyHaveDeployablePrompt = "You already have a deployable." markerOffset = (X=0,Y=0,Z=20) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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