| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.UseableObject
|
+-- Gameplay.BaseDeviceAccess
|
+-- Gameplay.ObjectSpawnUseableObject
| Variables Summary | |
|---|---|
| ObjectSpawnUseableObject | |
| String | AlreadyHaveDeployablePrompt |
| Inherited Variables from Gameplay.BaseDeviceAccess |
|---|
| IsDisabledPrompt, PowerDownPrompt |
| Inherited Variables from Gameplay.UseableObject |
|---|
| bAlwaysUse, bDoNotPromptWhenNotUseable, markerOffset, priority, prompt |
| Functions Summary | ||
|---|---|---|
![]() | bool | CanBeUsedBy (Pawn user)) |
![]() | string | GetPrompt (byte PromptIndex, class<Actor> dataClass)) |
![]() | byte | GetPromptIndex (Character PotentialUser)) |
![]() | UsedBy (Pawn user)) | |
| Inherited Functions from Gameplay.BaseDeviceAccess |
|---|
| GetPrompt, GetPromptIndex |
| Inherited Functions from Gameplay.UseableObject |
|---|
| CanBeUsedBy, getCorrespondingInventoryStation, GetPrompt, GetPromptDataClass, GetPromptIndex, GetUseablePoint, UsedBy |
| Variables Detail |
|---|
| Functions Detail |
|---|
CanBeUsedBy Source code
GetPrompt Source code
GetPromptIndex Source code
UsedBy Source code| Defaultproperties |
|---|
defaultproperties
{
prompt = "Press '%1' to get the deployable at this station."
AlreadyHaveDeployablePrompt = "You already have a deployable."
markerOffset = (X=0,Y=0,Z=20)
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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