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Gameplay.AnimationManager

Extends
DeleteableObject
Modifiers
dependsOn ( Rook ) dependsOn ( Character ) native

Core.Object
|   
+-- Core.DeleteableObject
   |   
   +-- Gameplay.AnimationManager

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
AlertnessLevelsadjustedAlertnessLevel
AnimationStateEnumadjustedAnimationState
floatadjustedAnimationStateTime
AlertnessLevelsanimationAlertnessLevel
boolanimationEnabled
boolarmAnimationActive
CharactercharacterOwner
boolcurrentAiming
AlertnessLevelscurrentAlertnessLevel
AnimationStateEnumcurrentAnimationState
floatcurrentAnimationStateTime
AnimationStateEnumdesiredAnimationState
floatdesiredAnimationStateTime
boolextraAnimationActive
boolextraAnimationPending
boolextraAnimationPendingIsLoop
StringextraAnimationPendingName
floatextraAnimationPendingTime
boolfireAnimationActive
boolfirstUpdate
boolflinchAnimationActive
boolpreviousAiming
MeshpreviousMesh
AlertnessLevelsprimaryAnimationLayerAlertness
AnimationStateEnumprimaryAnimationLayerState
AlertnessLevelssecondaryAnimationLayerAlertness
AnimationStateEnumsecondaryAnimationLayerState
boolupperBodyAnimationActive
Inherited Variables from Core.DeleteableObject
LatentStackLocations
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
functionstring getArmAnimation ()
functionbool isLoopingAnimation ()
functionbool isLoopingArmAnimation ()
functionbool isLoopingUpperBodyAnimation ()
functionbool isPlayingAnimation ()
functionbool isPlayingUpperBodyAnimation ()
function loopAnimation (String animation)
function loopArmAnimation (String animation)
function loopUpperBodyAnimation (String animation)
function playAnimation (String animation)
function playFireAnimation (String weapon)
function playFlinchAnimation ()
function playUpperBodyAnimation (String animation)
function StartAnimating (Character character)
function StopAnimating (Character character)
function stopAnimation ()
function stopArmAnimation ()
function stopUpperBodyAnimation ()
Inherited Functions from Core.DeleteableObject
Delete
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

adjustedAlertnessLevel Source code

var AlertnessLevels adjustedAlertnessLevel;

adjustedAnimationState Source code

var AnimationStateEnum adjustedAnimationState;

adjustedAnimationStateTime Source code

var float adjustedAnimationStateTime;

animationAlertnessLevel Source code

var AlertnessLevels animationAlertnessLevel;

animationEnabled Source code

var bool animationEnabled;

armAnimationActive Source code

var bool armAnimationActive;

characterOwner Source code

var Character characterOwner;

currentAiming Source code

var bool currentAiming;

currentAlertnessLevel Source code

var AlertnessLevels currentAlertnessLevel;

currentAnimationState Source code

var AnimationStateEnum currentAnimationState;

currentAnimationStateTime Source code

var float currentAnimationStateTime;

desiredAnimationState Source code

var AnimationStateEnum desiredAnimationState;

desiredAnimationStateTime Source code

var float desiredAnimationStateTime;

extraAnimationActive Source code

var bool extraAnimationActive;

extraAnimationPending Source code

var bool extraAnimationPending;

extraAnimationPendingIsLoop Source code

var bool extraAnimationPendingIsLoop;

extraAnimationPendingName Source code

var String extraAnimationPendingName;

extraAnimationPendingTime Source code

var float extraAnimationPendingTime;

fireAnimationActive Source code

var bool fireAnimationActive;

firstUpdate Source code

var bool firstUpdate;

flinchAnimationActive Source code

var bool flinchAnimationActive;

previousAiming Source code

var bool previousAiming;

previousMesh Source code

var Mesh previousMesh;

primaryAnimationLayerAlertness Source code

var AlertnessLevels primaryAnimationLayerAlertness;

primaryAnimationLayerState Source code

var AnimationStateEnum primaryAnimationLayerState;

secondaryAnimationLayerAlertness Source code

var AlertnessLevels secondaryAnimationLayerAlertness;

secondaryAnimationLayerState Source code

var AnimationStateEnum secondaryAnimationLayerState;

upperBodyAnimationActive Source code

var bool upperBodyAnimationActive;


Functions Detail

getArmAnimation Source code

native function string getArmAnimation ( )

isLoopingAnimation Source code

native function bool isLoopingAnimation ( )

isLoopingArmAnimation Source code

native function bool isLoopingArmAnimation ( )

isLoopingUpperBodyAnimation Source code

native function bool isLoopingUpperBodyAnimation ( )

isPlayingAnimation Source code

native function bool isPlayingAnimation ( )

isPlayingUpperBodyAnimation Source code

native function bool isPlayingUpperBodyAnimation ( )

loopAnimation Source code

native function loopAnimation ( String animation )

loopArmAnimation Source code

native function loopArmAnimation ( String animation )

loopUpperBodyAnimation Source code

native function loopUpperBodyAnimation ( String animation )

playAnimation Source code

native function playAnimation ( String animation )

playFireAnimation Source code

native function playFireAnimation ( String weapon )

playFlinchAnimation Source code

native function playFlinchAnimation ( )

playUpperBodyAnimation Source code

native function playUpperBodyAnimation ( String animation )

StartAnimating Source code

native function StartAnimating ( Character character )

StopAnimating Source code

native function StopAnimating ( Character character )

stopAnimation Source code

native function stopAnimation ( )

stopArmAnimation Source code

native function stopArmAnimation ( )

stopUpperBodyAnimation Source code

native function stopUpperBodyAnimation ( )


Defaultproperties

defaultproperties
{
    firstUpdate = true
	animationEnabled = true
    currentAnimationState = AnimationState_None
    desiredAnimationState = AnimationState_None
    adjustedAnimationState = AnimationState_None
    primaryAnimationLayerState = AnimationState_None    
    primaryAnimationLayerAlertness = Alertness_Combat
    secondaryAnimationLayerState = AnimationState_None    
    secondaryAnimationLayerAlertness = Alertness_Combat
    currentAlertnessLevel = ALERTNESS_Combat
    adjustedAlertnessLevel = ALERTNESS_Combat
}

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Creation time: st 23.5.2018 00:10:28.094 - Created with UnCodeX