Gameplay.AnimationManager
- Extends
- DeleteableObject
- Modifiers
- dependsOn ( Rook ) dependsOn ( Character ) native
Core.Object
|
+-- Core.DeleteableObject
|
+-- Gameplay.AnimationManager
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~= |
adjustedAlertnessLevel Source code
var AlertnessLevels adjustedAlertnessLevel;
adjustedAnimationState Source code
var AnimationStateEnum adjustedAnimationState;
adjustedAnimationStateTime Source code
var float adjustedAnimationStateTime;
animationAlertnessLevel Source code
var AlertnessLevels animationAlertnessLevel;
var bool animationEnabled;
var bool armAnimationActive;
var bool currentAiming;
var AlertnessLevels currentAlertnessLevel;
var AnimationStateEnum currentAnimationState;
currentAnimationStateTime Source code
var float currentAnimationStateTime;
var AnimationStateEnum desiredAnimationState;
desiredAnimationStateTime Source code
var float desiredAnimationStateTime;
var bool extraAnimationActive;
var bool extraAnimationPending;
extraAnimationPendingIsLoop Source code
var bool extraAnimationPendingIsLoop;
extraAnimationPendingName Source code
var String extraAnimationPendingName;
extraAnimationPendingTime Source code
var float extraAnimationPendingTime;
var bool fireAnimationActive;
var bool firstUpdate;
var bool flinchAnimationActive;
var bool previousAiming;
var Mesh previousMesh;
primaryAnimationLayerAlertness Source code
var AlertnessLevels primaryAnimationLayerAlertness;
primaryAnimationLayerState Source code
var AnimationStateEnum primaryAnimationLayerState;
secondaryAnimationLayerAlertness Source code
var AlertnessLevels secondaryAnimationLayerAlertness;
secondaryAnimationLayerState Source code
var AnimationStateEnum secondaryAnimationLayerState;
upperBodyAnimationActive Source code
var bool upperBodyAnimationActive;
native function string getArmAnimation ( )
native function bool isLoopingAnimation ( )
native function bool isLoopingArmAnimation ( )
isLoopingUpperBodyAnimation Source code
native function bool isLoopingUpperBodyAnimation ( )
native function bool isPlayingAnimation ( )
isPlayingUpperBodyAnimation Source code
native function bool isPlayingUpperBodyAnimation ( )
native function loopAnimation ( String animation )
native function loopArmAnimation ( String animation )
loopUpperBodyAnimation Source code
native function loopUpperBodyAnimation ( String animation )
native function playAnimation ( String animation )
native
function playFireAnimation (
String weapon )
native function playFlinchAnimation ( )
playUpperBodyAnimation Source code
native function playUpperBodyAnimation ( String animation )
native function stopAnimation ( )
native function stopArmAnimation ( )
stopUpperBodyAnimation Source code
native function stopUpperBodyAnimation ( )
defaultproperties
{
firstUpdate = true
animationEnabled = true
currentAnimationState = AnimationState_None
desiredAnimationState = AnimationState_None
adjustedAnimationState = AnimationState_None
primaryAnimationLayerState = AnimationState_None
primaryAnimationLayerAlertness = Alertness_Combat
secondaryAnimationLayerState = AnimationState_None
secondaryAnimationLayerAlertness = Alertness_Combat
currentAlertnessLevel = ALERTNESS_Combat
adjustedAlertnessLevel = ALERTNESS_Combat
} |
Creation time: st 23.5.2018 00:10:28.094 - Created with
UnCodeX