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Gameplay.ActionDisplayPrompt

Extends
ActionDisplayText

Core.Object
|   
+-- Scripting.Action
   |   
   +-- Gameplay.ActionDisplayText
      |   
      +-- Gameplay.ActionDisplayPrompt

Variables Summary
Inherited Variables from Gameplay.ActionDisplayText
sectionName, textID
Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Structures Summary
Inherited Structures from Scripting.Action
ParameterResolveInfo

Functions Summary
function editorDisplayString (out string s))
Inherited Functions from Gameplay.ActionDisplayText
execute
Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable


Functions Detail

editorDisplayString Source code

function editorDisplayString ( out string s) )


Defaultproperties

defaultproperties
{
	sectionName			= "Prompts"


	actionDisplayName	= "Display Prompt"
	actionHelp			= "Sends a localised string to the prompt display area of the HUD"
}

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Creation time: st 23.5.2018 00:10:25.488 - Created with UnCodeX