Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

FireMods.FireFlagHud

Extends
HUDContainer

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDContainer
      |   
      +-- FireMods.FireFlagHud

Variables Summary
ClientSideCharactercurrentData
FireFlagHud
HUDMaterialEnemyMarkerMaterial
HUDMaterialFriendlyMarkerMaterial
floatMaxDistance
floatSize
Inherited Variables from TribesGUI.HUDContainer
children
Inherited Variables from TribesGUI.HUDElement
alpha, aspectRatio, backgroundTexture, BaseScript, bFlashing, bIsLayingOut, bNeedsLayout, borderBottom, borderLeft, borderRight, borderTop, bRelativePositioning, bRenderedOnce, bUseResFonts, bVisible, defaultDrawColor, FlashAlphaMax, FlashAlphaMin, FlashDuration, FlashPeriod, FlashStartTime, FlashSwitchTime, foregroundTexture, Height, HelpFont, HelpFontName, HelpLabel, horizontalAlignment, horizontalFill, iniOverride, initialHeight, initialPosX, initialPosY, initialWidth, insetX, insetY, LocalData, nextSibling, offsetX, offsetY, ParentElement, posX, posY, previousSibling, RelativeHeight, RelativePosX, RelativePosY, RelativeWidth, resFontNames, resFonts, screenHeight, screenWidth, TargetAlpha, textColor, textFont, textFontName, timeSeconds, verticalAlignment, verticalFill, Width

Enumerations Summary
Inherited Enumerations from TribesGUI.HUDElement
EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill

Structures Summary
Inherited Structures from TribesGUI.HUDElement
HUDMaterial

Functions Summary
function InitElement ()))
function RenderElement (Canvas c))
function UpdateData (ClientSideCharacter c))
Inherited Functions from TribesGUI.HUDContainer
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha
Inherited Functions from TribesGUI.HUDElement
Construct, CreateClonedElement, CreateHUDElement, DoLayout, EncodeColor, EncodePlayerName, FlashElement, ForceNeedsLayout, GetAlpha, GetHeight, GetMaximumRelativeX, GetMaximumRelativeY, GetMaximumX, GetMaximumY, GetScreenPos, GetWidth, GetX, GetY, InitElement, InitElementHeirachy, InternalHeight, InternalLeft, InternalTop, InternalWidth, KeyEvent, KeyType, Layout, LoadConfig, LoadFont, LoadFonts, MakeHUDMaterial, MaterialHeight, MaterialWidth, NativeRenderElement, OnMouseClicked, OnMouseDoubleClicked, OnMouseEntered, OnMouseExited, PointInElement, PointInRegion, Render, RenderElement, RenderHUDMaterial, ResetFont, ResetHUDMaterial, ResizeForWidth, RootHUDScript, SetAlpha, SetColor, SetHeight, SetNeedsLayout, SetWidth, SetX, SetY, StaticCreateHUDElement, UpdateData


Variables Detail

currentData Source code

var ClientSideCharacter currentData;

FireFlagHud

EnemyMarkerMaterial Source code

var(FireFlagHud) config HUDMaterial EnemyMarkerMaterial;

FriendlyMarkerMaterial Source code

var(FireFlagHud) config HUDMaterial FriendlyMarkerMaterial;

MaxDistance Source code

var(FireFlagHud) config float MaxDistance;

Size Source code

var(FireFlagHud) config float Size;


Functions Detail

InitElement Source code

function InitElement ( ) )

RenderElement Source code

function RenderElement ( Canvas c) )

UpdateData Source code

function UpdateData ( ClientSideCharacter c) )


Defaultproperties

defaultproperties
{
	MaxDistance = 20000
	Size = 50
	EnemyMarkerMaterial=(Material=Texture'HUD.UseCorners',drawColor=(R=255,G=20,B=20,A=170),style=1,bStretched=true)
	FriendlyMarkerMaterial=(Material=Texture'HUD.UseCorners',drawColor=(R=20,G=255,B=20,A=170),style=1,bStretched=true)


	resFontNames(0)="DefaultSmallFont"
	resFontNames(1)="Tahoma8"
	resFontNames(2)="Tahoma8"
	resFontNames(3)="Tahoma10"
	resFontNames(4)="Tahoma12"
	resFontNames(5)="Tahoma12"
	resFonts(0)=Font'Engine_res.Res_DefaultFont'
	resFonts(1)=Font'TribesFonts.Tahoma8'
	resFonts(2)=Font'TribesFonts.Tahoma8'
	resFonts(3)=Font'TribesFonts.Tahoma10'
	resFonts(4)=Font'TribesFonts.Tahoma12'
	resFonts(5)=Font'TribesFonts.Tahoma12'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:29.759 - Created with UnCodeX