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Engine.ShadowBitmapMaterial

Extends
BitmapMaterial
Modifiers
native

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.RenderedMaterial
      |   
      +-- Engine.BitmapMaterial
         |   
         +-- Engine.ShadowBitmapMaterial

Variables Summary
boolbBlobShadow
BitmapMaterialBlobShadow
floatCullDistance
boolDirty
boolInvalid
vectorLightDirection
floatLightDistance
floatLightFOV
ActorShadowActor
byteShadowDarkness
intTextureInterfaces[2]
Inherited Variables from Engine.BitmapMaterial
Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize

Enumerations Summary
Inherited Enumerations from Engine.BitmapMaterial
ETexClampMode, ETextureFormat

Functions Summary
functionvector GetShadowLocation ()
function SetResolution (INT Resolution)
Inherited Functions from Engine.BitmapMaterial
GetUSize, GetVSize


Variables Detail

bBlobShadow Source code

var bool bBlobShadow;

BlobShadow Source code

var BitmapMaterial BlobShadow;

CullDistance Source code

var float CullDistance;

Dirty Source code

var bool Dirty;

Invalid Source code

var bool Invalid;

LightDirection Source code

var vector LightDirection;

LightDistance Source code

var float LightDistance;

LightFOV Source code

var float LightFOV;

ShadowActor Source code

var Actor ShadowActor;

ShadowDarkness Source code

var byte ShadowDarkness;

TextureInterfaces[2] Source code

var const transient int TextureInterfaces[2];


Functions Detail

GetShadowLocation Source code

native final function vector GetShadowLocation ( )

SetResolution Source code

native final function SetResolution ( INT Resolution )


Defaultproperties

defaultproperties
{
	Format=TEXF_RGBA8
	UClampMode=TC_Clamp
	VClampMode=TC_Clamp
	USize=128
	VSize=128
	UClamp=128
	VClamp=128
	UBits=7
	VBits=7
	Dirty=True
	Invalid=False
	BlobShadow=Texture'Engine_res.BlobTexture'
	ShadowDarkness=255



	MaterialType = MT_ShadowBitmapMaterial

}

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Creation time: st 23.5.2018 00:10:34.488 - Created with UnCodeX