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Core.Object | +-- Engine.Material | +-- Engine.RenderedMaterial | +-- Engine.BitmapMaterial | +-- Engine.ShadowBitmapMaterial
Variables Summary | |
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bool | bBlobShadow |
BitmapMaterial | BlobShadow |
float | CullDistance |
bool | Dirty |
bool | Invalid |
vector | LightDirection |
float | LightDistance |
float | LightFOV |
Actor | ShadowActor |
byte | ShadowDarkness |
int | TextureInterfaces[2] |
Inherited Variables from Engine.BitmapMaterial |
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Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize |
Enumerations Summary |
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Inherited Enumerations from Engine.BitmapMaterial |
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ETexClampMode, ETextureFormat |
Functions Summary | ||
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vector | GetShadowLocation () | |
SetResolution (INT Resolution) |
Inherited Functions from Engine.BitmapMaterial |
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GetUSize, GetVSize |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Format=TEXF_RGBA8 UClampMode=TC_Clamp VClampMode=TC_Clamp USize=128 VSize=128 UClamp=128 VClamp=128 UBits=7 VBits=7 Dirty=True Invalid=False BlobShadow=Texture'Engine_res.BlobTexture' ShadowDarkness=255 MaterialType = MT_ShadowBitmapMaterial } |
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