Engine.ParticleMaterial
- Extends
- RenderedMaterial
- Modifiers
- native noteditinlinenew
Core.Object
|
+-- Engine.Material
|
+-- Engine.RenderedMaterial
|
+-- Engine.ParticleMaterial
var transient bool AcceptsProjectors;
var const int AlphaRef;
var const int AlphaTest;
BlendBetweenSubdivisions Source code
var const int BlendBetweenSubdivisions;
var transient const int NumProjectors;
var const int ParticleBlending;
var const int RenderTwoSided;
var const int UseTFactor;
var const int Wireframe;
var const int ZTest;
var const int ZWrite;
defaultproperties
{
MaterialType = MT_ParticleMaterial
} |
Creation time: st 23.5.2018 00:10:33.541 - Created with
UnCodeX