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class ParticleMaterial extends RenderedMaterial native noteditinlinenew; struct ParticleProjectorInfo { var bitmapmaterial BitmapMaterial; var Matrix Matrix; var int Projected; var int BlendMode; }; var const int ParticleBlending; var const int BlendBetweenSubdivisions; var const int RenderTwoSided; var const int UseTFactor; var const bitmapmaterial BitmapMaterial; var const int AlphaTest; var const int AlphaRef; var const int ZTest; var const int ZWrite; var const int Wireframe; var transient bool AcceptsProjectors; var transient const int NumProjectors; var transient const ParticleProjectorInfo Projectors[8]; defaultproperties { #if IG_RENDERER // rowan: set Materialtype for quick casts MaterialType = MT_ParticleMaterial #endif } |
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