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//===================================================================== // AI_Sensor // The Tyrion Sensor class // // A sensor that gets updated by calls to setxxxValue //===================================================================== class AI_Sensor extends Core.DeleteableObject implements ISensorNotification native abstract; //===================================================================== // Constants const ONLY_NONE_VALUE = 1; // for object sensors: send message only when object value is None const ONLY_NON_NONE_VALUE = 2; // for object sensors: send message only when object value is non-None //===================================================================== // Variables var AI_SensorAction sensorAction; // the action that is updating this sensor var array<AI_SensorRecipient> recipients; // actions/sensors who are waiting for messages from this sensor var AI_SensorData value; // the value of the sensor var bool bNotifyOnValueChange; // notify recipients only when the sensor value changes var bool bNotifyIfResourceInactive; // notify even if resource is inactive //===================================================================== // Functions //--------------------------------------------------------------------- // ISensorNotification implementation function OnSensorMessage( AI_Sensor sensor, AI_SensorData value, Object userData ); function AI_Resource getResource() { return sensorAction.resource; } //--------------------------------------------------------------------- // Constructor overloaded function construct( AI_SensorAction action ) { sensorAction = action; value = new class'AI_SensorData'; } //--------------------------------------------------------------------- // Create a new sensor (or find pre-existing one) // Called by runnableActions // 'action' is the action setting up the sensor // 'resource' is what resource the sensor is collecting data on (can be None) // 'lowerbound' and 'upperbound' specify the range of values the action is interested in // (if 'upperbound' is not specified or 0, it is set to 'lowerbound') static function AI_Sensor activateSensor( ISensorNotification recipient, class<AI_Sensor> sensorClass, AI_Resource resource, optional float lowerBound, optional float upperBound, optional Object userData ) { return sensorClass.static.activateSensorInternal( sensorClass, resource, lowerBound, upperBound, userData, recipient ); } //--------------------------------------------------------------------- // Create a new sentinel (or find pre-existing one) // Called by goal construct's // 'goal' is the goal setting up the sensor // 'resource' is what resource the sensor is collecting data on (can be None) // 'lowerbound' and 'upperbound' specify the range of values the action is interested in // (if 'upperbound' is not specified or 0, it is set to 'lowerbound') static function AI_Sensor activateSentinel( AI_Goal goal, class<AI_Sensor> sentinelClass, AI_Resource resource, optional float lowerBound, optional float upperBound, optional Object userData ) { return sentinelClass.static.activateSensorInternal( sentinelClass, resource, lowerBound, upperBound, userData, goal ); } //--------------------------------------------------------------------- // Remove a sensor // Called by RunnableActions when they are no longer interested in a sensor value function deactivateSensor( ISensorNotification recipient, optional float lowerBound, optional float upperBound ) { deactivateSensorInternal( recipient, lowerBound, upperBound ); } //--------------------------------------------------------------------- // Remove a sentinel // Called by goals when they are no longer interested in a sensor value function deactivateSentinel( AI_Goal goal, optional float lowerBound, optional float upperBound ) { deactivateSensorInternal( goal, lowerBound, upperBound ); } //--------------------------------------------------------------------- // perform sensor-specific startup initializations when sensor is first activated // (called from "activateSensor") function begin(); //--------------------------------------------------------------------- // perform sensor-specific cleanup when sensor has no more recipients function cleanup(); //--------------------------------------------------------------------- // Notify the action / goal that set up the sensor of sensor's value protected function sendSensorMessage( AI_SensorRecipient recipient, AI_SensorData value ) { //log( "1. Sending sensor message to" @ recipient.recipient.name @ "(" @ recipient.recipient.getResource().name @ ")" ); if ( bNotifyIfResourceInactive || recipient.recipient.getResource().isActive() ) { //log( "2. Sending sensor message to" @ recipient.recipient.name @ "(" @ recipient.recipient.getResource().name @ ")" ); recipient.recipient.onSensorMessage( self, value, recipient.userData ); } } //--------------------------------------------------------------------- // next time this recipient's value get updated, send a message // regardless of whether the sensor value changed function sendMessageOnNextValueUpdate( ISensorNotification recipient ) { local int i; local AI_SensorRecipient sensorRecipient; for ( i = 0; i < recipients.length; i++ ) { sensorRecipient = recipients[i]; if ( sensorRecipient.recipient == recipient ) sensorRecipient.bNotify = true; } } //--------------------------------------------------------------------- // Set a sensor's value // Called by sensors - sets the sensors value and notifies waiting // actions appropriately function setIntegerValue( int newValue ) { local int i; local AI_SensorRecipient sensorRecipient; local int oldValue; local array<AI_SensorRecipient> sendList; // place to collect recipient who will receive a message (can't send message directly because recipients may modify the array) oldValue = value.integerData; value.dataType = SDT_INTEGER; value.integerData = newValue; // check if newValue in range and no notification was sent before for ( i = 0; i < recipients.length; i++ ) { sensorRecipient = recipients[i]; //log( name @ "setIntegerValue: Checking" @ sensorRecipient.recipient.name ); //log( "newvalue:" @ newValue @ " oldvalue:" @ oldValue @ // "(" @ sensorRecipient.lowerbound $ ", " $ sensorRecipient.upperbound @ ")" ); if ( newValue >= sensorRecipient.lowerBound && newValue <= sensorRecipient.upperBound && ( sensorRecipient.bNotify || !bNotifyOnValueChange || oldValue < sensorRecipient.lowerBound || oldValue > sensorRecipient.upperBound )) { sensorRecipient.bNotify = false; sendList[sendList.length] = sensorRecipient; } } for ( i = 0; i < sendList.length; i++ ) sendSensorMessage( sendList[i], value ); } //--------------------------------------------------------------------- function setFloatValue( float newValue ) { local int i; local AI_SensorRecipient sensorRecipient; local float oldValue; local array<AI_SensorRecipient> sendList; // place to collect recipient who will receive a message (can't send message directly because recipients may modify the array) oldValue = value.floatData; value.dataType = SDT_FLOAT; value.floatData = newValue; // check if newValue in range and no notification was sent before for ( i = 0; i < recipients.length; i++ ) { sensorRecipient = recipients[i]; if ( newValue >= sensorRecipient.lowerBound && newValue <= sensorRecipient.upperBound && ( sensorRecipient.bNotify || !bNotifyOnValueChange || oldValue < sensorRecipient.lowerBound || oldValue > sensorRecipient.upperBound )) { //log( name @ "recipient (" @ sensorRecipient.lowerBound @ sensorRecipient.upperBound @ ") :" @ sensorRecipient @ " value" @ newValue ); sensorRecipient.bNotify = false; sendList[sendList.length] = sensorRecipient; } } for ( i = 0; i < sendList.length; i++ ) sendSensorMessage( sendList[i], value ); } //--------------------------------------------------------------------- function setCategoricalValue( int newValue ) { log( "setCategoricalValue: Not yet implemented" ); } //--------------------------------------------------------------------- // Note: if the upperbound is non-zero, a message is only sent when // the object value is non-None function setObjectValue( Object newValue ) { local int i; local AI_SensorRecipient sensorRecipient; local Object oldValue; local array<AI_SensorRecipient> sendList; // place to collect recipient who will receive a message (can't send message directly because recipients may modify the array) oldValue = value.objectData; value.dataType = SDT_OBJECT; value.objectData = newValue; // check if newValue in range and no notification was sent before for ( i = 0; i < recipients.length; i++ ) { sensorRecipient = recipients[i]; //log( "--" @ name @ ":" @ sensorRecipient.recipient.name @ "; oldvalue:" @ oldValue @ "; newValue:" @ newValue @ "; upperBound:" @ sensorRecipient.upperBound ); if ( ( sensorRecipient.upperBound != ONLY_NON_NONE_VALUE || newValue != None ) && ( sensorRecipient.upperBound != ONLY_NONE_VALUE || newValue == None ) && (!bNotifyOnValueChange || newValue != oldValue || sensorRecipient.bNotify) && bSendMessage( newValue )) { //log( name @ "recipient:" @ sensorRecipient.recipient.name @ "; value" @ newValue ); sensorRecipient.bNotify = false; sendList[sendList.length] = sensorRecipient; } } for ( i = 0; i < sendList.length; i++ ) sendSensorMessage( sendList[i], value ); } //--------------------------------------------------------------------- // If the sensor value is set to this object, should the sensor send a notification? // Overriden by individual sensors. function bool bSendMessage( Object object ) { return true; } //--------------------------------------------------------------------- // Query a sensor's value function AI_SensorData queryValue() { return value; } function int queryIntegerValue() { return value.integerData; } function float queryFloatValue() { return value.floatData; } function Object queryObjectValue() { return value.objectData; } //--------------------------------------------------------------------- // Clear a sensor's value function clearValue() { value.clear(); } //--------------------------------------------------------------------- // How many actions are using this sensor? function int queryUsage() { return recipients.length; } //--------------------------------------------------------------------- // Create a new sensor (or find a pre-existing one) // low-level function called by activateSensor and activateSentinel protected static function AI_Sensor activateSensorInternal( class<AI_Sensor> sensorClass, AI_Resource r, optional float lowerBound, optional float upperBound, optional Object userData, optional ISensorNotification recipient) { local int i; local AI_Sensor sensor; local AI_SensorRecipient sensorRecipient; //log( "-> Sensor" @ sensorClass.name @ "requested by" @ recipient.name @ "on" @ r.name ); if ( r == None ) r = AI_SensorResource( class'Setup'.static.GetStaticSensorResource() ); if ( r == None ) log( "AI Error: Couldn't retrieve sensorResource in 'createSensorInternal'" ); //log( "## Looking for sensors...." ); // Check if this sensor already exists (possible optimization: use a hashTable for quicker lookup?) for ( i = 0; i < r.sensors.length; i++ ) { //log( "---> Looking at" @ r.sensors[i].name ); if ( sensorClass == r.sensors[i].class ) { sensor = r.sensors[i]; break; } } if ( sensor == None ) { log( "AI WARNING: Sensor" @ sensorClass.name @ "requested by" @ recipient.name @ "but not found!" ); log( "AI WARNING: Check that the corresponding sensorAction has been set up for" @ r.name ); } else { //for ( i = 0; i < sensor.recipients.length; i++ ) // if ( sensor.recipients[i].recipient == recipient ) // { // log( "AI WARNING: Activating already existing sensor" @ sensor.name @ "in" @ r ); // return sensor; // } // Set up new SensorRecipient sensorRecipient = new(r) class'AI_SensorRecipient'; sensorRecipient.userData = userData; sensorRecipient.recipient = recipient; sensorRecipient.lowerBound = lowerBound; if ( upperBound == 0.0 ) sensorRecipient.upperBound = lowerBound; else sensorRecipient.upperBound = upperBound; // add it to the list of recipients // recipients.Push(sensorRecipient) sensor.recipients[sensor.recipients.length] = sensorRecipient; if ( sensor.sensorAction.bCallBegin ) { sensor.sensorAction.bCallBegin = false; sensor.sensorAction.begin(); } if ( sensor.recipients.length == 1 ) sensor.begin(); //if ( sensor.class == class'AI_TargetSensor' ) // log( "=>" @ sensor.name @ sensor.recipients.length ); } return sensor; } //--------------------------------------------------------------------- // Remove a sensor // low-level function called by deactivateSensor and deactivateSentinel protected function deactivateSensorInternal( ISensorNotification recipient, optional float lowerBound, optional float upperBound ) { local int i; local AI_SensorRecipient sensorRecipient; // log("----> Deactivating" @ name ); for ( i = 0; i < recipients.length; i++ ) { sensorRecipient = recipients[i]; if ( sensorRecipient.recipient == recipient && (upperBound == 0 || sensorRecipient.upperBound == upperBound) && (lowerBound == 0 || sensorRecipient.lowerBound == lowerBound) ) { //log("----> Removing recipient" @ recipient.name @ "(length:" @ recipients.length-1 $ ")" @ "from" @ name ); recipients[i].Delete(); recipients.remove(i, 1); // removes element - shifts the rest break; } } //if ( class == class'AI_TargetSensor' ) // log( "<=" @ name @ recipients.length ); if ( recipients.length == 0 ) cleanup(); } //===================================================================== defaultproperties { bNotifyOnValueChange = false } |
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