Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Tyrion.AI_SearchGoal


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
//=====================================================================
// AI_SearchGoal
//=====================================================================

class AI_SearchGoal extends AI_MovementGoal;

//=====================================================================
// Variables

var(Parameters) float searchDistance "how far the AI moves when searching for something";

var(InternalParameters) editconst Pawn target;
var(InternalParameters) editconst Character.GroundMovementLevels searchSpeed "how fast the AI moves while searching";

//=====================================================================
// Functions

overloaded function construct( AI_Resource r, int pri, Pawn aTarget,
							  optional Character.GroundMovementLevels aSearchSpeed, optional float aSearchDistance )
{
	priority = pri;
	target = aTarget;
	searchSpeed = aSearchSpeed;		// (GM_Any is default)

	if ( aSearchDistance == 0 )
		searchDistance = default.searchDistance;
	else
		searchDistance = aSearchDistance;

	super.construct( r );
}
 
//=====================================================================

defaultproperties
{
	bInactive = false
	bPermanent = false

	searchDistance = 600
	searchSpeed = GM_ANY
}


Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:41.633 - Created with UnCodeX