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//===================================================================== // AI_SearchGoal //===================================================================== class AI_SearchGoal extends AI_MovementGoal; //===================================================================== // Variables var(Parameters) float searchDistance "how far the AI moves when searching for something"; var(InternalParameters) editconst Pawn target; var(InternalParameters) editconst Character.GroundMovementLevels searchSpeed "how fast the AI moves while searching"; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri, Pawn aTarget, optional Character.GroundMovementLevels aSearchSpeed, optional float aSearchDistance ) { priority = pri; target = aTarget; searchSpeed = aSearchSpeed; // (GM_Any is default) if ( aSearchDistance == 0 ) searchDistance = default.searchDistance; else searchDistance = aSearchDistance; super.construct( r ); } //===================================================================== defaultproperties { bInactive = false bPermanent = false searchDistance = 600 searchSpeed = GM_ANY } |
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