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//===================================================================== // AI_GainHeight // Tries to find nearby higher locations to go to //===================================================================== class AI_GainHeight extends AI_MovementAction editinlinenew; //===================================================================== // Variables var(Parameters) float energyUsage; var(InternalParameters) editconst Pawn target; var ACT_ErrorCodes errorCode; // errorcode from child action var Vector destination; //===================================================================== // Functions //--------------------------------------------------------------------- // Callbacks from Navigation System actions function actionSucceededCB( NS_Action child ) { super.actionSucceededCB( child ); errorCode = ACT_SUCCESS; } function actionFailedCB( NS_Action child, ACT_ErrorCodes anErrorCode ) { super.actionFailedCB( child, anErrorCode ); errorCode = anErrorCode; } //--------------------------------------------------------------------- // Find highest spot in a certain area (BASE_NODE_GAP above the ground) // returns pawn's location if no good spot found static final function Vector findHighPosition( Pawn pawn, Vector center, float outerRadius, optional float innerRadius, optional bool bJetpack ) { local Vector result; local Vector trialDest; // sampled destinations local int i; local AI_Controller c; c = AI_Controller(pawn.controller); result = c.getRandomLocation( pawn, center, outerRadius, innerRadius, bJetpack ); for ( i = 0; i < 9; i++ ) { trialDest = c.getRandomLocation( pawn, center, outerRadius, innerRadius, bJetpack ); if ( trialDest.Z > result.Z ) result = trialDest; } return result; } //===================================================================== // State code state Running { Begin: if ( resource.pawn().logTyrion ) log( name @ "started on" @ resource.pawn().name ); // destination = FindGoodPosition(energy, location, velocity, enemy-position); destination = static.findHighPosition( resource.pawn(), resource.pawn().Location, 2000, 1500, character().jetCompetency > JC_NONE ); if ( destination.Z <= resource.pawn().Location.Z ) { if ( resource.pawn().logTyrion ) log( name @ "couldn't find a suitable location." ); fail( ACT_GENERAL_FAILURE ); } waitForAction( class'NS_MoveToLocation'.static.startAction( AI_Controller(resource.pawn().controller), self, destination, None,,,, energyUsage )); if ( errorCode != ACT_SUCCESS ) fail( ACT_CANT_REACH_DESTINATION ); else succeed(); } //===================================================================== defaultproperties { satisfiesGoal = class'AI_GainHeightGoal' } |
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