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// ==================================================================== // Class: TribesGui.TribesMPServerPropertiesMenu // // Menu to load map from entry screen. // ==================================================================== class TribesMPServerPropertiesMenu extends TribesGUIPage ; var(TribesGui) private EditInline Config GUILabel ServerNameLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel ServerIPAddressLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel ServerEmailLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel MapNameLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel GameTypeLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel TimeLeftLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel TeamOneNameLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel TeamTwoNameLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel TeamOneScoreLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel TeamTwoScoreLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel VersionLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUILabel PingLabel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton CancelButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton ConnectButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton RefreshButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIMultiColumnListBox TeamOneBox "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIMultiColumnListBox TeamTwoBox "A component of this page which has its behavior defined in the code for this page's class."; var TribesGameSpyManager gm; var int currServerId; var String currIpAddress; var String currPort; function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); CancelButton.OnClick=OnCancelClicked; ConnectButton.OnClick=OnConnectClicked; RefreshButton.OnClick=OnRefreshClicked; TeamOneBox.GetColumn( "Score" ).bSortForward = false; TeamTwoBox.GetColumn( "Score" ).bSortForward = false; } function HandleParameters(string Param1, string Param2, optional int param3) { currServerId = param3; gm.UpdateServer(currServerId, false); RefreshData(); } function InternalOnActivate() { gm = TribesGameSpyManager(PlayerOwner().Level.GetGameSpyManager()); assert(gm != None); gm.CancelUpdate(); gm.OnServerDataUpdate = ReceiveServerData; } function ReceiveServerData(GameSpyServerData gssd) { local int i; local int ping; assert(gssd.gsServerId == currServerId); currIpAddress = gssd.gsIpAddress; currPort = gssd.gsHostPort; ServerNameLabel.SetCaption(gssd.gsHostName); ServerIPAddressLabel.SetCaption(gssd.gsIpAddress$":"$gssd.gsHostPort); VersionLabel.SetCaption(gssd.gsGameVer); ping = gssd.gsPing; if (ping > 999) ping = 999; PingLabel.SetCaption(String(ping)); ServerEmailLabel.SetCaption(gssd.gsAdminEmail); MapNameLabel.SetCaption(gssd.gsMapName); GameTypeLabel.SetCaption(gssd.gsGameType); //TimeLeftLabel.SetCaption(); TeamOneNameLabel.SetCaption(gssd.gsTeamOneName); TeamTwoNameLabel.SetCaption(gssd.gsTeamTwoName); TeamOneScoreLabel.SetCaption(gssd.gsTeamOneScore); TeamTwoScoreLabel.SetCaption(gssd.gsTeamTwoScore); PingLabel.SetCaption(string(gssd.gsPing)); TeamOneBox.Clear(); TeamTwoBox.Clear(); for (i = 0; i < gssd.gsPlayerNames.Length; ++i) { if (gssd.gsPlayerTeams[i] == gssd.gsTeamOneName) AddNewRowToList(TeamOneBox, gssd.gsPlayerNames[i], gssd.gsPlayerPings[i], gssd.gsPlayerScores[i]); else if (gssd.gsPlayerTeams[i] == gssd.gsTeamTwoName) AddNewRowToList(TeamTwoBox, gssd.gsPlayerNames[i], gssd.gsPlayerPings[i], gssd.gsPlayerScores[i]); else Log("Received player data with an invalid team name"); } TeamOneBox.Sort("Score"); TeamTwoBox.Sort("Score"); } function AddNewRowToList(GUIMultiColumnListBox list, String name, String ping, String score) { list.AddNewRowElement("Name",, name); list.AddNewRowElement("Ping",, ping, int(ping)); list.AddNewRowElement("Score",, score, int(score)); list.PopulateRow(); } function RefreshData() { gm.UpdateServer(currServerId, true); } function OnCancelClicked(GUIComponent Sender) { Controller.CloseMenu(); } function OnConnectClicked(GUIComponent Sender) { Controller.CloseMenu(); OnConnect(currIpAddress, currPort); } delegate OnConnect(String ipAddress, String Port); function OnRefreshClicked(GUIComponent Sender) { RefreshData(); } defaultproperties { OnActivate=InternalOnActivate bPersistent=false } |
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