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// ==================================================================== // Class: TribesGui.TribesDebugLoadMapMenu // // Menu to load map from entry screen. // ==================================================================== class TribesDebugLoadMapMenu extends TribesGUIPage ; var(TribesGui) private EditInline Config GUIButton LoadButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton LoadCutsceneButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton MainMenuButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton CancelButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIMultiColumnListBox LoadGameBox "A component of this page which has its behavior defined in the code for this page's class."; var string menuCallerName; function InitComponent(GUIComponent MyOwner) { local int i; Super.InitComponent(MyOwner); LoadButton.OnClick=InternalOnClick; LoadCutsceneButton.OnClick=InternalOnClick; CancelButton.OnClick=InternalOnClick; MainMenuButton.OnClick=InternalOnClick; for( i = 0; i < LoadGameBox.MultiColumnList.Length; i++ ) { LoadGameBox.MultiColumnList[i].MCList.OnDblClick=InternalOnClick; } LoadMapList(); bEscapeable = true; } event HandleParameters( string Param1, string Param2, optional int param3) { menuCallerName = Param1; if (menuCallerName == "TribesSPEscapeMenu") { MainMenuButton.Hide(); PageOpenedAfterEscape = ""; } else { CancelButton.Hide(); PageOpenedAfterEscape = class'GameEngine'.default.MainMenuClass; } } function LoadMapList() { local string FirstMap, NextMap, TestMap; FirstMap = PlayerOwner().GetMapName("", "", 0); NextMap = FirstMap; while (!(FirstMap ~= TestMap)) { //Log("LOADBOX: Adding "$NextMap); LoadGameBox.AddNewRowElement( "Name",, NextMap ); LoadGameBox.PopulateRow( "Name" ); NextMap = PlayerOwner().GetMapName("", NextMap, 1); TestMap = NextMap; } LoadGameBox.SetActiveColumn( "Name" ); LoadGameBox.Sort(); LoadGameBox.SetIndex(0); } function InternalOnClick(GUIComponent Sender) { local string mapName; local int idx; switch (Sender) { case MainMenuButton: Controller.CloseMenu(); Controller.OpenMenu(class'GameEngine'.default.MainMenuClass); return; case CancelButton: Controller.CloseMenu(); return; case LoadCutsceneButton: mapName = LoadGameBox.FindColumn( "Name" ).MCList.GetExtra(); GC.CurrentCampaign = new(Outer, "Default") class'CampaignInfo'; idx = GC.CurrentCampaign.findMission(Left(mapName, Len(mapName) - 4)); if (idx != -1) { LOG("LOADING WITH CUTSCENE MISSION "$idx); TribesGUIControllerBase(Controller).startNewCampaignAt(idx, class'CampaignInfo'.default.selectedDifficulty); return; } else { LOG("SELECTION IS NOT A CAMPAIGN MISSION"); return; } default: } mapName = LoadGameBox.FindColumn( "Name" ).MCList.GetExtra(); GC.CurrentMission = mapName; GameStart(); } defaultproperties { } |
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