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// ==================================================================== // Class: TribesGui.TribesCreditsMenu // Parent: TribesGUIPage // // Menu to display Tribes Credits. // ==================================================================== class TribesCreditsMenu extends TribesGUIPage ; var(TribesGui) private EditInline Config GUIButton MyEscapeButton; var(TribesGui) private EditInline Editconst array<GUILabel> Credits; var(CREDITS) private config float ScrollDelay; var(CREDITS) private config float InitialDelay; var(CREDITS) private config float RepeatDelay; var(CREDITS) private config sDynamicPositionSpec InitialPlacement; var(CREDITS) private config sDynamicPositionSpec FinalPlacement; var(CREDITS) private int NextToStartScrolling; function InitComponent(GUIComponent MyOwner) { local int i; local TribesCredits CreditObj; Super.InitComponent(MyOwner); MyEscapeButton.OnClick=InternalOnClick; CreditObj = new() class'TribesCredits'; //Log("Successfully created CreditObj "$CreditObj); assertWithDescription( CreditObj.CreditLines.Length == CreditObj.CreditLineStyles.Length, "The number of lines of credits specified in TribesCredits.ini does not match the number of styles!" ); for( i = 0; i < CreditObj.CreditLines.Length; i++ ) { Credits[i] = GUILabel(AddComponent("GUI.GUILabel",self.Name$"_"$i$"_Label",true)); Assert( Credits[i] != None ); Credits[i].SetCaption( CreditObj.CreditLines[i] ); Credits[i].StyleName = CreditObj.CreditLineStyles[i]; Credits[i].Style = Controller.GetStyle( CreditObj.CreditLineStyles[i] ); Credits[i].MovePositions[0] = FinalPlacement; Credits[i].MovePositions[1] = InitialPlacement; Credits[i].RePosition( InitialPlacement.KeyName, true ); Credits[i].OnRePositionCompleted = InternalOnRePositionCompleted; Credits[i].Hide(); Credits[i].TextAlign = TXTA_Center; Credits[i].bAllowHTMLTextFormatting=true; } } private function InternalOnShow() { if( Credits.Length < 1 ) return; NextToStartScrolling = 0; SetTimer( InitialDelay ); } private function InternalOnHide() { local int i; for( i = 0; i < Credits.Length; i++ ) { Credits[i].RePosition( InitialPlacement.KeyName, true ); } } event Timer() { ScrollNext(); } private function ScrollNext() { //log("ScrollingNext: " $ NextToStartScrolling); if( NextToStartScrolling >= Credits.Length ) { ScrollingCompleted(); return; } Credits[NextToStartScrolling].Show(); Credits[NextToStartScrolling].RePosition( FinalPlacement.KeyName ); NextToStartScrolling++; SetTimer( ScrollDelay ); } private function InternalOnRePositionCompleted( GUIComponent Sender, name NewPosLabel ) { if( NewPosLabel == FinalPlacement.KeyName ) Sender.RePosition( InitialPlacement.KeyName, true ); } private function ScrollingCompleted() { //log("ScrollingCompleted"); NextToStartScrolling = 0; SetTimer( RepeatDelay ); } //////////////////////////////////////////////////////////////////////////////////// // Component Management //////////////////////////////////////////////////////////////////////////////////// private function InternalOnClick(GUIComponent Sender) { Close(); } private function Close() { SetTimer(0); Controller.CloseMenu(); // MJ: This call to Free prevents the Timer() function from working if the menu // is opened a second time //Free( true ); } //////////////////////////////////////////////////////////////////////////////////// // Component Cleanup //////////////////////////////////////////////////////////////////////////////////// event Free( optional bool bForce) { local int i; for (i=0;i<Credits.Length;i++) Credits[i] = None; Credits.Remove(0,Credits.Length); MyEscapeButton=None; Super.Free( bForce ); } defaultproperties { OnShow=InternalOnShow OnHide=InternalOnHide ScrollDelay=1 InitialDelay=1 RepeatDelay=1 } |
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