Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 |
class tmodProjectileSpinfusor extends EquipmentClasses.ProjectileSpinfusor config(tribesmodSettings); /** * Class that will be called every time a spinfusor projectile is spawned. * * * Time Stamp: 15-04-15 13:37:41 */ simulated function PreBeginPlay() { /* * PreBeginPlay is called before the projectile is spawned. * */ super.PreBeginPlay(); SaveConfig(); if(class'as'.default.enableTests){ProjTest();} } /** * Unregistered hit fix. From NRBgone. */ function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal) { super.ProjectileTouch(Other, TouchLocation, TouchNormal); } /** * Test function to check projectile lifespan. Note that Input/Output (in this case the use of "log()") is very slow, * so this function should never be used unless for debugging. (Will only be executed if var "enableTests" in main class is true.) */ function ProjTest() { local tmodProjectileSpinfusor projectileInstance; foreach AllActors(class'tmodProjectileSpinfusor', projectileInstance) { log("class'tmodProjectileSpinfusor' Projectile test"); log(projectileInstance); log("proj LifeSpan: "); log(projectileInstance.LifeSpan); } log("***************"); } defaultproperties { radiusDamageAmt=58.000000 radiusDamageMomentum=255000.000000 radiusDamageSize=650.000000 AccelerationMagtitude=360.000000 MaxVelocity=0.000000 LifeSpan=6.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |