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class tmodSniperProjectileDamageType extends EquipmentClasses.ProjectileDamageTypeDefault; defaultproperties { headDamageModifier=1.400000 backDamageModifier=1.000000 vehicleDamageModifier=1.000000 deathMessageIconMaterial=Texture'GUITribes.InvButtonSniperRifle' } |
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