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class tmodTank extends VehicleClasses.VehicleTank config(tribesmodSettings); simulated function bool canArmorOccupy(VehiclePositionType position, Character character) { if (character.armorClass == None) { warn(character.name $ "'s armor class is none"); return true; } if(character.ArmorClass == class'EquipmentClasses.ArmorHeavy') return true; else return true; } defaultproperties { Health=1500.000000 boostStrength=16000000.000000 treadLength=230.000000 throttleToVelocityFactor=35.000000 treadGainFactor=0.090000 treadVehicleGravityScale=2.000000 } |
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