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class tmodTankRound extends EquipmentClasses.ProjectileMortar; function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal) { super.ProjectileTouch(Other, TouchLocation, TouchNormal); } simulated function bool projectileTouchProcessing(Actor Other, vector TouchLocation, vector TouchNormal) { if (Other.IsA('BaseCatapult')) { return false; } if (Other.IsA('DeployedCatapult')) { return false; } return true; super.projectileTouchProcessing(Other, TouchLocation, TouchNormal); } defaultproperties { LifeSpan=10.000000 GravityScale=1.200000 } |
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