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class tmodProjectileGrenadeLauncher extends EquipmentClasses.ProjectileGrenadeLauncher config(tribesmodSettings); /** * Time Stamp: 15-04-15 13:36:53 */ //projectile var config float damage; var config float projLifeSpan; var config float knockback; var config float damageAOE; var config float projFuseTimer; var config float projGravityScale; var config float projMass; //weapon var config float GrenadeLauncherPIVF; var config float GrenadeLauncherProjectileVelocity; var config float GrenadeLauncherAmmoUsage; simulated function PreBeginPlay() { super.PreBeginPlay(); SaveConfig(); } /** * Unregistered hit fix. From NRBgone. */ simulated function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal) { super.ProjectileTouch(Other, TouchLocation, TouchNormal); } /** * Projectile catapult bounce server crash fix. From franga_v1. */ simulated function bool projectileTouchProcessing(Actor Other, vector TouchLocation, vector TouchNormal) { if (Other.IsA('BaseCatapult')) return false; if (Other.IsA('DeployedCatapult')) return false; return true; super.projectileTouchProcessing(Other, TouchLocation, TouchNormal); } simulated function SetProperties() { /* * Was used to set the desired weapon properties with the ini file. This method did not affect the first projectile though. */ log("Called Function"); class'tmodProjectileGrenadeLauncher'.default.radiusDamageAmt = damage; class'tmodProjectileGrenadeLauncher'.default.radiusDamageMomentum = knockback; class'tmodProjectileGrenadeLauncher'.default.radiusDamageSize = damageAOE; class'tmodProjectileGrenadeLauncher'.default.FuseTimer = projFuseTimer; class'tmodProjectileGrenadeLauncher'.default.LifeSpan = projLifeSpan; class'tmodProjectileGrenadeLauncher'.default.GravityScale = projGravityScale; class'tmodProjectileGrenadeLauncher'.default.Mass = projMass; } defaultproperties { damage=58.000000 damageAOE=900.000000 knockback=220000.000000 projFuseTimer=0.750000 projLifeSpan=10.000000 collisionRadius=11.000000 collisionHeight=11.000000 projGravityScale=1.200000 projMass=100.000000 GrenadeLauncherPIVF=0.500000 GrenadeLauncherProjectileVelocity=4800.000000 GrenadeLauncherAmmoUsage=1 } |
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