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// Variable // Used for any variable that is user-settable, by constant or Script Variable, within the GUI Scripting System. class Variable extends Core.Object collapsecategories hidecategories(object) editinlinenew native; import class Engine.LevelInfo; var Script ownerScript; overloaded function construct(Script owner) { ownerScript = owner; } // logError static function logError(string rval, string reason) { SLog("ERROR: Could not resolve rval "$rval$", no variable of that name or "$reason); } // findVariable // All variable searches must be qualified with a script name (i.e. OpenDoor01.HasBeenTriggered) // Does not log errors, use for variable find operations that can fail without causing an error static function Variable findVariable(coerce String name, Script requestingScript) { local Script s; local int dotPos; // extract script and variable name dotPos = InStr(name, "."); if (dotPos == -1) { // if no dot present in the name, then it's within the current script s = requestingScript; } else { // find the script object s = Script(requestingScript.findByLabel(class'Script', Name(Left(name, dotPos)))); if (s == None) { return None; } } return s.findVariable(Name(Mid(name, dotPos + 1))); } // nativeClassToVariableClass static event function nativeClassToVariableClass(string nativeClass, out class<Variable> varClass) { if (nativeClass == "NameProperty") varClass = class'VariableName'; else if (nativeClass == "FloatProperty") varClass = class'VariableFloat'; else if (nativeClass == "BoolProperty") varClass = class'VariableBool'; else varClass = None; } // variableClassToNativeClass static event function variableClassToNativeClass(class<Variable> varClass, out string nativeClass) { if (varClass == class'VariableName') nativeClass = "NameProperty"; else if (varClass == class'VariableFloat') nativeClass = "FloatProperty"; else if (varClass == class'VariableBool') nativeClass = "BoolProperty"; else nativeClass = "None"; } // bestVariableClass // returns the best Variable class to represent the data in a string static event function bestVariableClass(string val, out class<Variable> varClass) { local int i, c; // if val is 'true' or 'false', make the class a bool if (val == "True" || val == "False") { varClass = class'VariableBool'; return; } // if val has no alpha characters, make the class a float for (i = 0; i < Len(val); i++) { c = Asc(Mid(val, i, 1)); if ((c > Asc("9") || c < Asc("0")) && c != Asc("-") && c != Asc(".")) { break; } varClass = class'VariableFloat'; return; } // everything fits in a name varClass = class'VariableName'; } // Operators // add function add(string rhs) { } // subtract function subtract(string rhs) { } // multiply function multiply(string rhs) { } // divide function divide(string rhs) { } // less function bool less(string rhs) { return false; } // lessEqual function bool lessEqual(string rhs) { return false; } // equal function bool equal(string rhs) { return false; } // notEqual function bool notEqual(string rhs) { return false; } // greaterEqual function bool greaterEqual(string rhs) { return false; } // greater function bool greater(string rhs) { return false; } // and function bool and(string rhs) { return false; } // or function bool or(string rhs) { return false; } // not function bool not() { return false; } // truth function bool truth() { return false; } |
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