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class ActionGetProperty extends Action; var() editcombotype(enumScriptLabels) Name object; var() editcombotype(enumObjectProperties) Name property; // execute latent function Variable execute() { local Actor a; local string val; local class<Variable> bestClass; Super.execute(); a = findByLabel(class'Actor', object); if (a == None) { logError("object "$object$" not found"); } else { val = a.GetPropertyText(string(property)); class'Variable'.static.bestVariableClass(val, bestClass); return newTemporaryVariable(bestClass, val); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Get " $ propertyDisplayString('object') $ "." $ propertyDisplayString('property'); } // enumObjectProperties function enumObjectProperties(LevelInfo l, out Array<Name> s) { local Actor a; local Name propName; a = findByLabel(class'Actor', object); if (a != None) { ForEach AllProperties(a.class, a.class, propName) s[s.Length] = propName; if (s.Length == 0) { ForEach AllProperties(a.class, class'Object', propName) s[s.Length] = propName; } } } defaultproperties { returnType = class'Variable' actionDisplayName = "Get Object Property" actionHelp = "Returns the value of a given object's property" category = "Actor" } |
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