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class ActionCinematicExit extends Action native; // execute latent function Variable execute() { Super.execute(); #if IG_TRIBES3 // dbeswick: cinematicExit(parentScript.Level); #else cinematicExit(); #endif PlayerController(parentScript.Level.GetLocalPlayerController().Pawn.Controller).SetCinematicMode(false); PlayerController(parentScript.Level.GetLocalPlayerController().Pawn.Controller).myHud.bHideHud = false; return None; } #if IG_TRIBES3 // dbeswick: native static function cinematicExit(LevelInfo Level); #else native static function cinematicExit(); #endif // editorDisplayString function editorDisplayString(out string s) { s = "Exit cinematic mode"; } defaultproperties { returnType = None actionDisplayName = "Cinematic Mode: Exit" actionHelp = "Exit cinematic mode" category = "Cinematic" } |
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