Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 |
// Base class for all actions that require a light class TsLightAction extends TsAction abstract; var transient Engine.Light Light; // Event called when action begins // return false to end action function bool Start() { Light = Engine.Light(Actor); if (Light == None) { Log("TsLightAction unable to resolve Light"); return false; } return OnStart(); } event bool CanBeUsedWith(Actor actor) { // only work on pawns return Engine.Light(actor) != None; } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |